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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/3/2026 4:22:48 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=443dd0d4ebb14b09ac1463f6c2383a8a

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 338
Difficulty: Easy
Map Difficulty Score: 94.4

11 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number T Water Blockade 4 W Jungle Blockade 5 C Sand Blockade 2 P U Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
11 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 338 210 64
30%
51
24%
11
5%
6
3%
37
18%
2
1%
15
7%
19
9%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (387, -337) 300° (5x) on top -
3 Hex Map - T (502, -234) 120° (2x) 60°, 180° 75.0
4 Blockade - Jungle Blockade 5 (893, -384) 240° (4x) on top -
5 Hex Map - W (1003, -1) 60° (1x) 60° 73.0
6 Blockade - Sand Blockade 2 (1394, -151) 240° (4x) on top -
7 Hex Map - C (1504, 232) 240° (4x) 120° 41.0
8 16 Space Strip - P (1888, 116) 300° (5x) 120° 26.0
9 Hex Map - U (2180, -161) 120° (2x) 90° 77.0
10 Ending - Jungle (2550, -161) 90° (2x) - -
11 Tavern - Rubble (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 120° Hex Map - T 300° 7 8
2 T → W Hex Map - T 60° Hex Map - W 240° 6 7
3 W → C Hex Map - W 60° Hex Map - C 240° 6 8
4 C → P Hex Map - C 120° 16 Space Strip - P 300° 7 12
5 P → U 16 Space Strip - P 120° Hex Map - U 300° 7 14
6 T → Rubble Hex Map - T 180° Tavern - Rubble 4 7
7 U → Jungle Hex Map - U 90° Ending - Jungle 300° 3 7


Generated with v11.2.9