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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/10/2026 4:11:01 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=444a41561cc147949023db86e43783c0

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
White 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 3 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 446
Difficulty: Very Difficult
Map Difficulty Score: 644.0

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - White Player 4 - Blue Player Number G Jungle Blockade 5 U Rubble Blockade 6 Q T P W J Jungle Blockade 1 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - T 240° (4x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 16 Space Strip - P 240° (4x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - J 0° (0x) 58 37 6 9 1 1 10 1 9 0 0 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Rubble 0° (0x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 446 263 87
33%
54
21%
14
5%
7
3%
52
20%
4
2%
21
8%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Jungle Blockade 5 (437, -228) 240° (4x) on top -
3 Hex Map - G (547, 155) 0° (0x) 120°, 0° 69.0
4 Blockade - Rubble Blockade 6 (980, -104) 300° (5x) on top -
5 Hex Map - U (1095, -1) 240° (4x) 77.0
6 16 Space Strip - Q (1162, 504) 60° (1x) 26.0
7 Hex Map - T (963, 1007) 240° (4x) 75.0
8 16 Space Strip - P (1121, 1512) 240° (4x) 26.0
9 Hex Map - W (1195, 2015) 60° (1x) 300° 73.0
10 Blockade - Jungle Blockade 1 (1164, 2018) 120° (2x) on top -
11 Hex Map - J (785, 2405) 0° (0x) 270° 58.0
12 Ending - Water (415, 2405) 270° (5x) - -
13 Tavern - Rubble (547, 505) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 60° Hex Map - G 240° 3 4
2 G → U Hex Map - G 120° Hex Map - U 300° 5 8
3 U → Q Hex Map - U 16 Space Strip - Q 180° 3 6
4 Q → T 16 Space Strip - Q Hex Map - T 180° 3 5
5 T → P Hex Map - T 16 Space Strip - P 180° 1 4
6 P → W 16 Space Strip - P Hex Map - W 180° 1 4
7 W → J Hex Map - W 300° Hex Map - J 120° 5 7
8 G → Rubble Hex Map - G Tavern - Rubble 180° 6 7
9 J → Water Hex Map - J 270° Ending - Water 120° 3 6


Generated with v11.2.8