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Setup for 3 Player a Game of Quest for El Dorado

Generated on 12/16/2025 5:34:16 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=446324e7a5e94b5fa7f8f7a7d6c1f98c

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 487
Difficulty: Very Difficult
Map Difficulty Score: 310.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number U Rubble Blockade 3 P X H Water Blockade 4 T Jungle Blockade 5 C Rubble Blockade 6 M Sand Blockade 2 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
5 Hex Map - X 120° (2x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - C 240° (4x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
14 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 487 286 95
33%
67
23%
16
6%
8
3%
52
18%
4
1%
19
7%
19
7%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (433, -259) 300° (5x) on top -
3 Hex Map - U (548, -156) 180° (3x) 120°, 180° 77.0
4 16 Space Strip - P (932, -272) 300° (5x) 120° 26.0
5 Hex Map - X (1316, -393) 120° (2x) 120° 69.0
6 Blockade - Water Blockade 4 (1795, -574) 300° (5x) on top -
7 Hex Map - H (1910, -471) 120° (2x) 60° 59.0
8 Blockade - Jungle Blockade 5 (2301, -621) 240° (4x) on top -
9 Hex Map - T (2411, -238) 120° (2x) 120° 75.0
10 Blockade - Rubble Blockade 6 (2890, -419) 300° (5x) on top -
11 Hex Map - C (3005, -316) 240° (4x) 180° 41.0
12 Blockade - Sand Blockade 2 (2999, -834) 0° (0x) on top -
13 Hex Map - M (2867, -859) 240° (4x) 150° 91.0
14 Ending - Water (3052, -1181) 150° (3x) - -
15 Tavern - Rubble (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 120° Hex Map - U 300° 3 5
2 U → P Hex Map - U 120° 16 Space Strip - P 300° 7 14
3 P → X 16 Space Strip - P 120° Hex Map - X 300° 7 17
4 X → H Hex Map - X 120° Hex Map - H 300° 5 12
5 H → T Hex Map - H 60° Hex Map - T 240° 5 11
6 U → Rubble Hex Map - U 180° Tavern - Rubble 6 7
7 T → C Hex Map - T 120° Hex Map - C 300° 5 6
8 C → M Hex Map - C 180° Hex Map - M 6 7
9 M → Water Hex Map - M 150° Ending - Water 1 2


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