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Setup for 4-Player a Game of Quest for El Dorado

Generated on 6/27/2026 2:07:41 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=447f9008d13944a2b1551d8c4595f945

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
White 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 402
Difficulty: Very Difficult
Map Difficulty Score: 362.6

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Red Player 4 - White Player Number E Sand Blockade 2 C Rubble Blockade 3 G Water Blockade 4 I Jungle Blockade 1 K Jungle Blockade 5 O Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - E 300° (5x) 70 37 15 4 4 1 4 1 8 0 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
6 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - G 180° (3x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 402 246 123
50%
30
12%
15
6%
5
2%
42
17%
6
2%
25
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (479, -181) 300° (5x) on top -
3 Hex Map - E (594, -78) 300° (5x) 180° 70.0
4 Blockade - Rubble Blockade 3 (952, -596) 0° (0x) on top -
5 Hex Map - C (820, -621) 180° (3x) 240° 41.0
6 Blockade - Water Blockade 4 (832, -1195) 60° (1x) on top -
7 Hex Map - G (457, -1088) 180° (3x) 240° 69.0
8 Blockade - Jungle Blockade 1 (377, -1506) 60° (1x) on top -
9 Hex Map - I (2, -1399) 300° (5x) 180° 79.0
10 Blockade - Jungle Blockade 5 (-95, -1917) 0° (0x) on top -
11 Hex Map - K (-227, -1942) 300° (5x) 120° 62.0
12 16 Space Strip - O (249, -1902) 300° (5x) 150° 38.0
13 Ending - Jungle (282, -2182) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → E Starting - B 120° Hex Map - E 300° 3 4
2 E → C Hex Map - E 180° Hex Map - C 1 2
3 C → G Hex Map - C 240° Hex Map - G 60° 3 4
4 G → I Hex Map - G 240° Hex Map - I 60° 5 6
5 I → R Hex Map - I 240° 16 Space Strip - R 60° 3 4
6 I → K Hex Map - I 180° Hex Map - K 3 7
7 K → O Hex Map - K 120° 16 Space Strip - O 300° 3 6
8 O → N 16 Space Strip - O 60° Hex Map - N 240° 3 4
9 O → Jungle 16 Space Strip - O 150° Ending - Jungle 3 6


Generated with v11.2.8