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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/15/2026 3:42:59 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=44b0c09729fa4e14b8c963baf9e1f047

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 467
Difficulty: Moderate
Map Difficulty Score: 160.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number O U M Jungle Blockade 1 T Water Blockade 4 X Jungle Blockade 5 G Rubble Blockade 6 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 467 248 96
39%
35
14%
22
9%
7
3%
48
19%
5
2%
10
4%
19
8%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 16 Space Strip - O (250, 349) 240° (4x) 38.0
3 Hex Map - U (142, 852) 120° (2x) 240°, 60° 77.0
4 Blockade - Jungle Blockade 1 (16, 512) 60° (1x) on top -
5 Hex Map - M (-359, 619) 180° (3x) 300° 91.0
6 Blockade - Water Blockade 4 (-482, 466) 120° (2x) on top -
7 Hex Map - T (-861, 853) 120° (2x) 75.0
8 Blockade - Jungle Blockade 5 (-682, 871) 180° (3x) on top -
9 Hex Map - X (-814, 1396) 180° (3x) 300° 69.0
10 Blockade - Rubble Blockade 6 (-891, 1321) 120° (2x) on top -
11 Hex Map - G (-1270, 1708) 300° (5x) 270° 69.0
12 Ending - Water (-1640, 1708) 270° (5x) - -
13 Tavern - Sand (442, 1030) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → O Starting - A 60° 16 Space Strip - O 240° 5 7
2 O → U 16 Space Strip - O Hex Map - U 180° 4 7
3 U → M Hex Map - U 240° Hex Map - M 60° 3 4
4 M → T Hex Map - M 300° Hex Map - T 120° 5 6
5 T → X Hex Map - T Hex Map - X 180° 7 11
6 X → G Hex Map - X 300° Hex Map - G 120° 7 8
7 U → Sand Hex Map - U 60° Tavern - Sand 240° 6 9
8 G → Water Hex Map - G 270° Ending - Water 120° 3 6


Generated with v11.2.9