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Setup for 4 Player a Game of Quest for El Dorado

Generated on 11/3/2025 5:34:30 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=44bd58b156284d4cb67607f84721d03e

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Red 3
Blue 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 502
Difficulty: Very Difficult
Map Difficulty Score: 476.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Red Player 4 - Blue Player Number F Rubble Blockade 3 M Water Blockade 4 K Jungle Blockade 5 H Jungle Blockade 1 Q P I C Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - M 120° (2x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Jungle Blockade 1 60° (1x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
12 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
13 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
14 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
15 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 502 299 138
46%
60
20%
17
6%
6
2%
43
14%
7
2%
28
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (433, -259) 300° (5x) on top -
3 Hex Map - F (548, -156) 180° (3x) 180° 69.0
4 Blockade - Water Blockade 4 (997, -674) 0° (0x) on top -
5 Hex Map - M (865, -699) 120° (2x) 240° 91.0
6 Blockade - Jungle Blockade 5 (647, -883) 60° (1x) on top -
7 Hex Map - K (272, -776) 300° (5x) 240° 62.0
8 Blockade - Jungle Blockade 1 (192, -1194) 60° (1x) on top -
9 Hex Map - H (-183, -1087) 120° (2x) 180° 59.0
10 16 Space Strip - Q (-93, -1477) 0° (0x) 180° 26.0
11 16 Space Strip - P (-206, -1831) 60° (1x) 120° 26.0
12 Hex Map - I (97, -2342) 60° (1x) 60° 79.0
13 Blockade - Rubble Blockade 6 (442, -2414) 240° (4x) on top -
14 Hex Map - C (552, -2031) 180° (3x) 30° 41.0
15 Ending - Jungle (737, -1709) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 120° Hex Map - F 300° 5 7
2 F → M Hex Map - F 180° Hex Map - M 1 2
3 M → K Hex Map - M 240° Hex Map - K 60° 3 4
4 K → H Hex Map - K 240° Hex Map - H 60° 7 12
5 H → Q Hex Map - H 180° 16 Space Strip - Q 7 11
6 Q → P 16 Space Strip - Q 180° 16 Space Strip - P 3 8
7 P → I 16 Space Strip - P 120° Hex Map - I 300° 1 2
8 I → C Hex Map - I 60° Hex Map - C 240° 7 8
9 C → Jungle Hex Map - C 30° Ending - Jungle 240° 3 6


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