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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/20/2026 1:21:18 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=44da8c33c41640d09172d5af5164b50e

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Red 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 3 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 340
Difficulty: Difficult
Map Difficulty Score: 225.7

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Yellow Player 3 - Red Player 4 - Blue Player Number X Rubble Blockade 6 S Jungle Blockade 1 Q C U Rubble Blockade 3 P Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 16 Space Strip - P 300° (5x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
12 Tavern - Sand 0° (0x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 340 226 77
34%
57
25%
5
2%
5
2%
43
19%
3
1%
16
7%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (437, -228) 240° (4x) on top -
3 Hex Map - X (547, 155) 0° (0x) 120°, 0° 69.0
4 Blockade - Jungle Blockade 1 (842, -338) 300° (5x) on top -
5 Hex Map - S (957, -235) 60° (1x) 180° 55.0
6 16 Space Strip - Q (774, -625) 0° (0x) 120° 26.0
7 Hex Map - C (1321, -703) 180° (3x) 120° 41.0
8 Blockade - Rubble Blockade 3 (1616, -1196) 300° (5x) on top -
9 Hex Map - U (1731, -1093) 120° (2x) 180° 77.0
10 16 Space Strip - P (1612, -1599) 300° (5x) 210° 26.0
11 Ending - Water (1452, -1885) 210° (4x) - -
12 Tavern - Sand (547, 505) 0° (0x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → X Starting - A 60° Hex Map - X 240° 5 9
2 X → S Hex Map - X 120° Hex Map - S 300° 5 7
3 S → Q Hex Map - S 180° 16 Space Strip - Q 5 8
4 Q → C 16 Space Strip - Q 120° Hex Map - C 300° 3 6
5 C → U Hex Map - C 120° Hex Map - U 300° 5 8
6 U → P Hex Map - U 180° 16 Space Strip - P 3 8
7 X → Sand Hex Map - X Tavern - Sand 180° 6 10
8 P → Water 16 Space Strip - P 210° Ending - Water 60° 3 8


Generated with v11.2.9