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Setup for 4 Player a Game of Quest for El Dorado

Generated on 8/7/2025 11:40:09 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=44eb76e425e64feaa1e7886639e24fe9

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Red 2
Yellow 3
Blue 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 547
Difficulty: Very Difficult
Map Difficulty Score: 760.1

17 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - Yellow Player 4 - Blue Player Number G Rubble Blockade 3 S Water Blockade 4 U Jungle Blockade 1 X Sand Blockade 2 F Jungle Blockade 5 O J K Rubble Blockade 6 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
15 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
16 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
17 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 547 324 134
41%
51
16%
15
5%
7
2%
60
19%
9
3%
28
9%
11
3%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (483, -306) 240° (4x) on top -
3 Hex Map - G (593, 77) 120° (2x) 0°, 120° 69.0
4 Blockade - Water Blockade 4 (954, 95) 180° (3x) on top -
5 Hex Map - S (822, 620) 120° (2x) 55.0
6 Blockade - Jungle Blockade 1 (1001, 638) 180° (3x) on top -
7 Hex Map - U (869, 1163) 180° (3x) 300° 77.0
8 Blockade - Sand Blockade 2 (792, 1088) 120° (2x) on top -
9 Hex Map - X (413, 1475) 240° (4x) 69.0
10 Blockade - Jungle Blockade 5 (865, 1493) 180° (3x) on top -
11 Hex Map - F (733, 2018) 300° (5x) 300° 69.0
12 16 Space Strip - O (298, 2289) 60° (1x) 300° 38.0
13 Hex Map - J (8, 2792) 60° (1x) 300° 58.0
14 Blockade - Rubble Blockade 6 (-69, 2717) 120° (2x) on top -
15 Hex Map - K (-448, 3104) 120° (2x) 270° 62.0
16 Ending - Water (-818, 3104) 270° (5x) - -
17 Tavern - Rubble (893, -101) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → G Starting - A 60° Hex Map - G 240° 3 4
2 G → S Hex Map - G Hex Map - S 180° 1 3
3 S → U Hex Map - S Hex Map - U 180° 7 9
4 U → X Hex Map - U 300° Hex Map - X 120° 6 13
5 X → F Hex Map - X Hex Map - F 180° 1 2
6 G → Rubble Hex Map - G 120° Tavern - Rubble 300° 6 7
7 F → O Hex Map - F 300° 16 Space Strip - O 120° 1 2
8 O → J 16 Space Strip - O 300° Hex Map - J 120° 1 2
9 J → K Hex Map - J 300° Hex Map - K 120° 7 10
10 K → Water Hex Map - K 270° Ending - Water 120° 3 7


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