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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/30/2026 11:30:42 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=44f24055eb524af899f842292035cbb4

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern
Map Traverse Score: 552
Difficulty: Very Difficult
Map Difficulty Score: 268.6

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number S Jungle Blockade 1 U Water Blockade 4 G Rubble Blockade 6 W Jungle Blockade 5 D Rubble Blockade 3 M Sand Blockade 2 K Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - S 0° (0x) 56 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 78 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - G 60° (1x) 70 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - W 300° (5x) 74 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - D 300° (5x) 69 37 19 11 3 1 3 0 0 0 0 0 0
12 Blockade - Sand Blockade 2 60° (1x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - M 180° (3x) 92 37 18 4 8 1 2 1 3 0 0 0 0
14 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
15 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 552 308 146
47%
48
16%
22
7%
7
2%
52
17%
6
2%
8
3%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Jungle Blockade 1 (433, -259) 300° (5x) on top -
3 Hex Map - S (548, -156) 0° (0x) 60°, 180° 56.0
4 Blockade - Water Blockade 4 (847, -150) 240° (4x) on top -
5 Hex Map - U (957, 233) 180° (3x) 300° 78.0
6 Blockade - Rubble Blockade 6 (926, 236) 120° (2x) on top -
7 Hex Map - G (547, 623) 60° (1x) 300° 70.0
8 Blockade - Jungle Blockade 5 (516, 626) 120° (2x) on top -
9 Hex Map - W (137, 1013) 300° (5x) 300° 74.0
10 Blockade - Rubble Blockade 3 (-32, 782) 120° (2x) on top -
11 Hex Map - D (-411, 1169) 300° (5x) 240° 69.0
12 Blockade - Sand Blockade 2 (-445, 673) 60° (1x) on top -
13 Hex Map - M (-820, 780) 180° (3x) 300° 92.0
14 Hex Map - K (-1368, 936) 300° (5x) 270° 62.0
15 Ending - Water (-1738, 936) 270° (5x) - -
16 Tavern - Sand (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 5 6
2 S → U Hex Map - S 60° Hex Map - U 240° 5 9
3 U → G Hex Map - U 300° Hex Map - G 120° 5 7
4 G → W Hex Map - G 300° Hex Map - W 120° 3 4
5 W → D Hex Map - W 300° Hex Map - D 120° 3 6
6 D → M Hex Map - D 240° Hex Map - M 60° 4 6
7 M → K Hex Map - M 300° Hex Map - K 120° 3 5
8 S → Sand Hex Map - S 180° Tavern - Sand 6 8
9 K → Water Hex Map - K 270° Ending - Water 120° 3 7


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