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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/2/2026 9:58:15 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=452bfd79c5884cad9be1f7a80a7ad59e

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Yellow 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades
Map Traverse Score: 440
Difficulty: Very Difficult
Map Difficulty Score: 449.8

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - White Player 3 - Red Player 4 - Yellow Player Number Q I E Rubble Blockade 3 C Jungle Blockade 5 K Sand Blockade 2 N Rubble Blockade 6 H Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
3 Hex Map - I 300° (5x) 80 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - E 300° (5x) 71 37 15 4 4 1 4 1 8 0 0 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - C 60° (1x) 42 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - H 120° (2x) 60 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 440 283 135
48%
52
18%
10
4%
5
2%
53
19%
5
2%
23
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 16 Space Strip - Q (522, 118) 300° (5x) 26.0
3 Hex Map - I (729, 626) 300° (5x) 300° 80.0
4 Blockade - Rubble Blockade 3 (514, 317) 120° (2x) on top -
5 Hex Map - E (135, 704) 300° (5x) 71.0
6 Blockade - Jungle Blockade 5 (496, 722) 180° (3x) on top -
7 Hex Map - C (364, 1247) 60° (1x) 42.0
8 Blockade - Sand Blockade 2 (725, 1265) 180° (3x) on top -
9 Hex Map - K (593, 1790) 240° (4x) 60° 62.0
10 Blockade - Rubble Blockade 6 (1122, 1406) 240° (4x) on top -
11 Hex Map - N (1232, 1789) 300° (5x) 60° 49.0
12 Blockade - Water Blockade 4 (1485, 1873) 240° (4x) on top -
13 Hex Map - H (1595, 2256) 120° (2x) 90° 60.0
14 Ending - Water (1965, 2256) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → Q Starting - A 60° 16 Space Strip - Q 240° 1 2
2 Q → I 16 Space Strip - Q Hex Map - I 180° 3 8
3 I → E Hex Map - I 300° Hex Map - E 120° 3 4
4 E → C Hex Map - E Hex Map - C 180° 3 4
5 C → K Hex Map - C Hex Map - K 180° 3 4
6 K → N Hex Map - K 60° Hex Map - N 240° 1 2
7 N → H Hex Map - N 60° Hex Map - H 240° 3 5
8 H → Water Hex Map - H 90° Ending - Water 300° 3 8


Generated with v11.2.9