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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/5/2026 4:13:33 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=456effc3a7d848958deb8093044cf559

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 505
Difficulty: Difficult
Map Difficulty Score: 171.9

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number W Rubble Blockade 3 L Jungle Blockade 1 M Jungle Blockade 5 U Sand Blockade 2 S Water Blockade 4 G Rubble Blockade 6 Q Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
8 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 16 Space Strip - Q 120° (2x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 505 287 131
46%
40
14%
20
7%
7
2%
52
18%
7
2%
11
4%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (345, -72) 240° (4x) on top -
3 Hex Map - W (455, 311) 60° (1x) 120°, 60° 73.0
4 Blockade - Jungle Blockade 1 (842, -26) 300° (5x) on top -
5 Hex Map - L (957, 77) 120° (2x) 180° 69.0
6 Blockade - Jungle Blockade 5 (1133, -441) 0° (0x) on top -
7 Hex Map - M (1001, -466) 180° (3x) 180° 91.0
8 Blockade - Sand Blockade 2 (1086, -984) 0° (0x) on top -
9 Hex Map - U (954, -1009) 180° (3x) 120° 77.0
10 Blockade - Water Blockade 4 (1295, -1424) 300° (5x) on top -
11 Hex Map - S (1410, -1321) 120° (2x) 120° 55.0
12 Blockade - Rubble Blockade 6 (1797, -1658) 300° (5x) on top -
13 Hex Map - G (1912, -1555) 120° (2x) 120° 69.0
14 16 Space Strip - Q (2296, -1671) 120° (2x) 90° 26.0
15 Ending - Jungle (2556, -1551) 90° (2x) - -
16 Tavern - Sand (755, 489) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → W Starting - B 60° Hex Map - W 240° 5 6
2 W → L Hex Map - W 120° Hex Map - L 300° 5 9
3 L → M Hex Map - L 180° Hex Map - M 7 12
4 M → U Hex Map - M 180° Hex Map - U 7 10
5 U → S Hex Map - U 120° Hex Map - S 300° 7 11
6 S → G Hex Map - S 120° Hex Map - G 300° 7 9
7 G → Q Hex Map - G 120° 16 Space Strip - Q 300° 7 11
8 W → Sand Hex Map - W 60° Tavern - Sand 240° 5 7
9 Q → Jungle 16 Space Strip - Q 90° Ending - Jungle 300° 3 6


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