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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/23/2026 6:49:04 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=457e3720f6b249ab87b76c873fc74edf

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Player Setup

Player Color Starting Spots
White 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 492
Difficulty: Very Difficult
Map Difficulty Score: 526.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - White Player 2 - Red Player 3 - White Player 4 - Red Player Number K Rubble Blockade 3 S Jungle Blockade 1 X Rubble Blockade 6 I Sand Blockade 2 O V D Water Blockade 4 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - V 60° (1x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Water 150° (3x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 492 286 131
46%
64
22%
15
5%
6
2%
37
13%
7
2%
7
2%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (253, 84) 240° (4x) on top -
3 Hex Map - K (363, 467) 240° (4x) 0°, 120° 62.0
4 Blockade - Jungle Blockade 1 (815, 485) 180° (3x) on top -
5 Hex Map - S (683, 1010) 120° (2x) 60° 55.0
6 Blockade - Rubble Blockade 6 (936, 1094) 240° (4x) on top -
7 Hex Map - X (1046, 1477) 0° (0x) 120° 69.0
8 Blockade - Sand Blockade 2 (1295, 906) 300° (5x) on top -
9 Hex Map - I (1410, 1009) 300° (5x) 180° 79.0
10 16 Space Strip - O (1109, 503) 300° (5x) 180° 38.0
11 Hex Map - V (899, -8) 60° (1x) 120° 73.0
12 Blockade - Water Blockade 4 (1424, -111) 300° (5x) on top -
13 Hex Map - D (1539, -8) 300° (5x) 150° 68.0
14 Ending - Water (1724, -330) 150° (3x) - -
15 Tavern - Sand (663, 289) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 60° Hex Map - K 240° 3 5
2 K → S Hex Map - K Hex Map - S 180° 1 3
3 S → X Hex Map - S 60° Hex Map - X 240° 3 7
4 X → I Hex Map - X 120° Hex Map - I 300° 3 4
5 I → O Hex Map - I 180° 16 Space Strip - O 1 2
6 O → V 16 Space Strip - O 180° Hex Map - V 3 5
7 V → D Hex Map - V 120° Hex Map - D 300° 1 3
8 K → Sand Hex Map - K 120° Tavern - Sand 300° 6 10
9 D → Water Hex Map - D 150° Ending - Water 3 6


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