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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/9/2026 3:31:25 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=46480b5d75be49f6988872164bf84c07

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 458
Difficulty: Very Difficult
Map Difficulty Score: 411.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Red Player Number N Sand Blockade 2 H Water Blockade 4 J Jungle Blockade 1 C Rubble Blockade 6 R O F K Jungle Blockade 5 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
6 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - J 180° (3x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 16 Space Strip - R 240° (4x) 33 16 6 0 3 0 6 1 0 0 0 0 0
11 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
12 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
13 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
14 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
15 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 458 299 127
42%
55
18%
11
4%
5
2%
63
21%
7
2%
31
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (387, -337) 300° (5x) on top -
3 Hex Map - N (502, -234) 120° (2x) 120° 49.0
4 Blockade - Water Blockade 4 (751, -805) 300° (5x) on top -
5 Hex Map - H (866, -702) 180° (3x) 180° 59.0
6 Blockade - Jungle Blockade 1 (1042, -1220) 0° (0x) on top -
7 Hex Map - J (910, -1245) 180° (3x) 240° 58.0
8 Blockade - Rubble Blockade 6 (830, -1663) 60° (1x) on top -
9 Hex Map - C (455, -1556) 0° (0x) 240° 41.0
10 16 Space Strip - R (204, -1909) 240° (4x) 240° 33.0
11 16 Space Strip - O (-211, -1906) 120° (2x) 240° 38.0
12 Hex Map - F (-555, -2333) 120° (2x) 180° 69.0
13 Blockade - Jungle Blockade 5 (-743, -2851) 0° (0x) on top -
14 Hex Map - K (-875, -2876) 180° (3x) 150° 62.0
15 Ending - Jungle (-690, -3198) 150° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 120° Hex Map - N 300° 7 8
2 N → H Hex Map - N 120° Hex Map - H 300° 3 6
3 H → J Hex Map - H 180° Hex Map - J 0° 7 12
4 J → C Hex Map - J 240° Hex Map - C 60° 7 9
5 C → R Hex Map - C 240° 16 Space Strip - R 60° 4 5
6 R → O 16 Space Strip - R 240° 16 Space Strip - O 60° 1 3
7 O → F 16 Space Strip - O 240° Hex Map - F 60° 3 4
8 F → K Hex Map - F 180° Hex Map - K 0° 1 2
9 K → Jungle Hex Map - K 150° Ending - Jungle 0° 3 7


Generated with v11.2.9