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Setup for 3-Player a Game of Quest for El Dorado

Generated on 10/29/2026 2:51:10 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=465188deb4554cc3ba0751aef2d777f0

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 457
Difficulty: Very Difficult
Map Difficulty Score: 607.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Blue Player Number V Jungle Blockade 1 R O N T Water Blockade 4 W Rubble Blockade 3 G Jungle Blockade 5 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 16 Space Strip - R 180° (3x) 33 16 6 0 3 0 6 1 0 0 0 0 0
5 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
6 Hex Map - N 0° (0x) 49 37 18 9 0 0 10 0 0 0 0 0 0
7 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
8 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
9 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
10 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
11 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
12 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
13 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
14 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 457 264 95
36%
54
20%
19
7%
6
2%
51
19%
5
2%
11
4%
21
8%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Jungle Blockade 1 (529, -384) 240° (4x) on top -
3 Hex Map - V (639, -1) 120° (2x) 0°, 120° 73.0
4 16 Space Strip - R (367, 389) 180° (3x) 60° 33.0
5 16 Space Strip - O (823, 549) 180° (3x) 60° 38.0
6 Hex Map - N (1370, 625) 0° (0x) 60° 49.0
7 Blockade - Water Blockade 4 (1623, 709) 240° (4x) on top -
8 Hex Map - T (1733, 1092) 0° (0x) 120° 75.0
9 Blockade - Rubble Blockade 3 (2258, 989) 300° (5x) on top -
10 Hex Map - W (2373, 1092) 0° (0x) 120° 73.0
11 Blockade - Jungle Blockade 5 (2622, 521) 300° (5x) on top -
12 Hex Map - G (2737, 624) 300° (5x) 90° 69.0
13 Ending - Water (3107, 624) 90° (2x) - -
14 Tavern - Rubble (939, -179) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 60° Hex Map - V 240° 1 2
2 V → R Hex Map - V 0° 16 Space Strip - R 180° 3 5
3 R → O 16 Space Strip - R 60° 16 Space Strip - O 240° 3 5
4 O → N 16 Space Strip - O 60° Hex Map - N 240° 3 4
5 N → T Hex Map - N 60° Hex Map - T 240° 3 4
6 T → W Hex Map - T 120° Hex Map - W 300° 1 3
7 W → G Hex Map - W 120° Hex Map - G 300° 1 4
8 V → Rubble Hex Map - V 120° Tavern - Rubble 300° 4 7
9 G → Water Hex Map - G 90° Ending - Water 300° 3 6


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