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Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/20/2026 7:03:25 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=46668fdae50c4ab39170194a9959626c

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 489
Difficulty: Very Difficult
Map Difficulty Score: 552.4

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number C Rubble Blockade 3 G Jungle Blockade 1 L Sand Blockade 2 Q O I N Jungle Blockade 5 E Water Blockade 4 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
10 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
11 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
12 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
13 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
14 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
15 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 489 299 140
47%
43
14%
18
6%
6
2%
57
19%
7
2%
28
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (483, -306) 240° (4x) on top -
3 Hex Map - C (593, 77) 300° (5x) 60° 41.0
4 Blockade - Jungle Blockade 1 (984, -73) 240° (4x) on top -
5 Hex Map - G (1094, 310) 0° (0x) 300° 69.0
6 Blockade - Sand Blockade 2 (1109, 391) 120° (2x) on top -
7 Hex Map - L (730, 778) 0° (0x) 69.0
8 16 Space Strip - Q (1022, 1286) 300° (5x) 26.0
9 16 Space Strip - O (1200, 1760) 120° (2x) 38.0
10 Hex Map - I (1498, 2268) 180° (3x) 79.0
11 Blockade - Jungle Blockade 5 (1404, 2286) 180° (3x) on top -
12 Hex Map - N (1272, 2811) 240° (4x) 300° 49.0
13 Blockade - Water Blockade 4 (1057, 2502) 120° (2x) on top -
14 Hex Map - E (678, 2889) 0° (0x) 270° 70.0
15 Ending - Jungle (308, 2889) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 60° Hex Map - C 240° 3 4
2 C → G Hex Map - C 60° Hex Map - G 240° 5 6
3 G → L Hex Map - G 300° Hex Map - L 120° 1 2
4 L → Q Hex Map - L 16 Space Strip - Q 180° 1 5
5 Q → O 16 Space Strip - Q 16 Space Strip - O 180° 3 8
6 O → I 16 Space Strip - O Hex Map - I 180° 1 2
7 I → N Hex Map - I Hex Map - N 180° 3 4
8 N → E Hex Map - N 300° Hex Map - E 120° 3 4
9 E → Jungle Hex Map - E 270° Ending - Jungle 120° 3 6


Generated with v11.2.9