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Setup for 4-Player a Game of Quest for El Dorado

Generated on 7/13/2026 2:45:11 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=46a1673eb4d74e15a78afd2eab55aed4

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
White 2
Blue 3
Red 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 419
Difficulty: Difficult
Map Difficulty Score: 176.8

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - White Player 3 - Blue Player 4 - Red Player Number L Rubble Blockade 6 M Water Blockade 4 I Sand Blockade 2 G Jungle Blockade 5 C Rubble Blockade 3 Q Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - L 60° (1x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - M 180° (3x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - G 240° (4x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 419 246 122
50%
33
13%
18
7%
6
2%
40
16%
7
3%
20
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (391, -150) 240° (4x) on top -
3 Hex Map - L (501, 233) 60° (1x) 69.0
4 Blockade - Water Blockade 4 (680, 251) 180° (3x) on top -
5 Hex Map - M (548, 776) 180° (3x) 91.0
6 Blockade - Sand Blockade 2 (818, 794) 180° (3x) on top -
7 Hex Map - I (686, 1319) 180° (3x) 79.0
8 Blockade - Jungle Blockade 5 (956, 1337) 180° (3x) on top -
9 Hex Map - G (824, 1862) 240° (4x) 69.0
10 Blockade - Rubble Blockade 3 (1094, 1880) 180° (3x) on top -
11 Hex Map - C (962, 2405) 0° (0x) 41.0
12 16 Space Strip - Q (1254, 2913) 300° (5x) 330° 26.0
13 Ending - Jungle (1221, 3193) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → L Starting - B 60° Hex Map - L 240° 6 9
2 L → M Hex Map - L Hex Map - M 180° 7 10
3 M → I Hex Map - M Hex Map - I 180° 7 8
4 I → G Hex Map - I Hex Map - G 180° 6 9
5 G → C Hex Map - G Hex Map - C 180° 7 8
6 C → Q Hex Map - C 16 Space Strip - Q 180° 3 5
7 Q → Jungle 16 Space Strip - Q 330° Ending - Jungle 180° 3 9


Generated with v11.2.9