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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/1/2026 8:36:41 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=46a61908c7d240eea6c66ec41826c7ed

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 499
Difficulty: Difficult
Map Difficulty Score: 182.6

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number F Water Blockade 4 U Sand Blockade 2 L Jungle Blockade 5 N Rubble Blockade 3 W Rubble Blockade 6 T O Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
13 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 120° (2x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 499 286 115
40%
49
17%
19
7%
7
2%
50
17%
7
2%
15
5%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Water Blockade 4 (391, -150) 240° (4x) on top -
3 Hex Map - F (501, 233) 60° (1x) 0°, 120° 69.0
4 Blockade - Sand Blockade 2 (589, 251) 180° (3x) on top -
5 Hex Map - U (457, 776) 120° (2x) 240° 77.0
6 Blockade - Jungle Blockade 5 (331, 436) 60° (1x) on top -
7 Hex Map - L (-44, 543) 120° (2x) 300° 69.0
8 Blockade - Rubble Blockade 3 (-121, 468) 120° (2x) on top -
9 Hex Map - N (-500, 855) 300° (5x) 240° 49.0
10 Blockade - Rubble Blockade 6 (-580, 437) 60° (1x) on top -
11 Hex Map - W (-955, 544) 60° (1x) 300° 73.0
12 Hex Map - T (-1457, 778) 300° (5x) 240° 75.0
13 16 Space Strip - O (-1754, 503) 60° (1x) 270° 38.0
14 Ending - Jungle (-2014, 617) 270° (5x) - -
15 Tavern - Sand (801, 55) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 60° Hex Map - F 240° 7 10
2 F → U Hex Map - F Hex Map - U 180° 6 10
3 U → L Hex Map - U 240° Hex Map - L 60° 6 10
4 L → G Hex Map - L 180° Hex Map - G 7 12
5 L → N Hex Map - L 300° Hex Map - N 120° 6 9
6 N → W Hex Map - N 240° Hex Map - W 60° 5 7
7 W → T Hex Map - W 300° Hex Map - T 120° 7 8
8 F → Sand Hex Map - F 120° Tavern - Sand 300° 6 7
9 T → O Hex Map - T 240° 16 Space Strip - O 60° 7 10
10 O → Jungle 16 Space Strip - O 270° Ending - Jungle 120° 3 6


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