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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/5/2026 4:50:07 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=475c818ae12a48beaa8eb606bba0d6ca

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
White 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 387
Difficulty: Difficult
Map Difficulty Score: 223.2

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - White Player 3 - Yellow Player 4 - White Player Number I Rubble Blockade 6 D Rubble Blockade 3 K Sand Blockade 2 H Jungle Blockade 5 E Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - I 300° (5x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
10 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 387 230 123
53%
39
17%
13
6%
5
2%
34
15%
5
2%
11
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (341, -415) 300° (5x) on top -
3 Hex Map - I (456, -312) 300° (5x) 120° 79.0
4 Blockade - Rubble Blockade 3 (705, -883) 300° (5x) on top -
5 Hex Map - D (820, -780) 300° (5x) 0° 68.0
6 Blockade - Sand Blockade 2 (1181, -762) 180° (3x) on top -
7 Hex Map - K (1049, -237) 300° (5x) 300° 62.0
8 Blockade - Jungle Blockade 5 (1064, -156) 120° (2x) on top -
9 Hex Map - H (685, 231) 240° (4x) 300° 59.0
10 Blockade - Water Blockade 4 (700, 312) 120° (2x) on top -
11 Hex Map - E (321, 699) 60° (1x) 330° 70.0
12 Ending - Water (136, 1021) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 120° Hex Map - I 300° 7 8
2 I → D Hex Map - I 120° Hex Map - D 300° 2 7
3 D → K Hex Map - D 0° Hex Map - K 180° 3 7
4 K → H Hex Map - K 300° Hex Map - H 120° 3 8
5 H → E Hex Map - H 300° Hex Map - E 120° 3 5
6 E → Water Hex Map - E 330° Ending - Water 180° 3 6


Generated with v11.2.9