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Setup for 4-Player a Game of Quest for El Dorado

Generated on 3/27/2026 5:24:16 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4797febf44d845f2a6bc5ce6c1fa7a29

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Yellow 4
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades
Map Traverse Score: 475
Difficulty: Very Difficult
Map Difficulty Score: 774.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - White Player 3 - Red Player 4 - Yellow Player Number N Rubble Blockade 6 D Water Blockade 4 G Sand Blockade 2 F Jungle Blockade 1 P K I Rubble Blockade 3 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
4 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - D 300° (5x) 69 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - G 60° (1x) 70 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - F 0° (0x) 70 37 12 8 3 1 3 2 8 0 0 0 0
10 16 Space Strip - P 180° (3x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - I 240° (4x) 80 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 475 283 145
51%
54
19%
15
5%
5
2%
42
15%
7
2%
15
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Rubble Blockade 6 (433, -259) 300° (5x) on top -
3 Hex Map - N (548, -156) 300° (5x) 120° 49.0
4 Blockade - Water Blockade 4 (751, -805) 300° (5x) on top -
5 Hex Map - D (866, -702) 300° (5x) 69.0
6 Blockade - Sand Blockade 2 (1227, -684) 180° (3x) on top -
7 Hex Map - G (1095, -159) 60° (1x) 60° 70.0
8 Blockade - Jungle Blockade 1 (1394, -153) 240° (4x) on top -
9 Hex Map - F (1504, 230) 0° (0x) 70.0
10 16 Space Strip - P (1869, 620) 180° (3x) 26.0
11 Hex Map - K (1595, 1008) 180° (3x) 60° 62.0
12 Blockade - Rubble Blockade 3 (2032, 780) 240° (4x) on top -
13 Hex Map - I (2142, 1163) 240° (4x) 90° 80.0
14 Ending - Water (2512, 1163) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → N Starting - A 120° Hex Map - N 300° 5 6
2 N → D Hex Map - N 120° Hex Map - D 300° 1 4
3 D → G Hex Map - D Hex Map - G 180° 3 5
4 G → F Hex Map - G 60° Hex Map - F 240° 5 6
5 F → P Hex Map - F 16 Space Strip - P 180° 1 4
6 P → R 16 Space Strip - P 16 Space Strip - R 180° 1 2
7 P → K 16 Space Strip - P Hex Map - K 180° 3 6
8 K → I Hex Map - K 60° Hex Map - I 240° 5 9
9 I → Water Hex Map - I 90° Ending - Water 300° 3 9


Generated with v11.1.4