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Setup for 2-Player a Game of Quest for El Dorado

Generated on 6/25/2026 3:36:36 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=47ee70e6409540aab7a6394edb89b002

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 495
Difficulty: Very Difficult
Map Difficulty Score: 247.3

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number V Rubble Blockade 6 M Jungle Blockade 1 F Rubble Blockade 3 X Water Blockade 4 T Sand Blockade 2 D Jungle Blockade 5 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - V 240° (4x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Jungle Blockade 1 0° (0x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Rubble Blockade 3 60° (1x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - F 180° (3x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 495 271 107
39%
62
23%
21
8%
8
3%
29
11%
7
3%
13
5%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 6 (433, -259) 300° (5x) on top -
3 Hex Map - V (548, -156) 240° (4x) 180°, 60° 73.0
4 Blockade - Jungle Blockade 1 (633, -674) 0° (0x) on top -
5 Hex Map - M (501, -699) 300° (5x) 240° 91.0
6 Blockade - Rubble Blockade 3 (329, -961) 60° (1x) on top -
7 Hex Map - F (-46, -854) 180° (3x) 180° 69.0
8 Blockade - Water Blockade 4 (130, -1372) 0° (0x) on top -
9 Hex Map - X (-2, -1397) 240° (4x) 180° 69.0
10 Blockade - Sand Blockade 2 (356, -1915) 0° (0x) on top -
11 Hex Map - T (224, -1940) 180° (3x) 180° 75.0
12 Blockade - Jungle Blockade 5 (400, -2458) 0° (0x) on top -
13 Hex Map - D (268, -2483) 0° (0x) 150° 68.0
14 Ending - Jungle (453, -2805) 150° (3x) - -
15 Tavern - Sand (848, 22) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 5 10
2 V → M Hex Map - V 180° Hex Map - M 3 8
3 M → F Hex Map - M 240° Hex Map - F 60° 5 6
4 F → X Hex Map - F 180° Hex Map - X 3 5
5 X → T Hex Map - X 180° Hex Map - T 3 6
6 V → Sand Hex Map - V 60° Tavern - Sand 240° 6 10
7 T → D Hex Map - T 180° Hex Map - D 5 10
8 D → Jungle Hex Map - D 150° Ending - Jungle 3 7


Generated with v11.2.8