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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/18/2026 3:05:06 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=480ed3928cde4171a2bb8fb65fa30616

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 462
Difficulty: Very Difficult
Map Difficulty Score: 240.6

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Red Player 4 - Yellow Player Number U Jungle Blockade 1 X Rubble Blockade 3 S Water Blockade 4 C Jungle Blockade 5 N Rubble Blockade 6 H Sand Blockade 2 K Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - U 0° (0x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - S 180° (3x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 462 308 132
43%
63
20%
5
2%
6
2%
63
20%
5
2%
14
5%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (433, -259) 300° (5x) on top -
3 Hex Map - U (548, -156) 0° (0x) 60°, 180° 77.0
4 Blockade - Rubble Blockade 3 (847, -150) 240° (4x) on top -
5 Hex Map - X (957, 233) 180° (3x) 69.0
6 Blockade - Water Blockade 4 (1136, 251) 180° (3x) on top -
7 Hex Map - S (1004, 776) 180° (3x) 60° 55.0
8 Blockade - Jungle Blockade 5 (1487, 470) 240° (4x) on top -
9 Hex Map - C (1597, 853) 0° (0x) 60° 41.0
10 Blockade - Rubble Blockade 6 (1896, 859) 240° (4x) on top -
11 Hex Map - N (2006, 1242) 120° (2x) 60° 49.0
12 Blockade - Sand Blockade 2 (2305, 1248) 240° (4x) on top -
13 Hex Map - H (2415, 1631) 120° (2x) 60° 59.0
14 Hex Map - K (2824, 2020) 120° (2x) 30° 62.0
15 Ending - Water (3009, 2342) 30° (1x) - -
16 Tavern - Rubble (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → U Starting - A 120° Hex Map - U 300° 5 8
2 U → X Hex Map - U 60° Hex Map - X 240° 5 10
3 X → S Hex Map - X Hex Map - S 180° 7 14
4 S → R Hex Map - S 16 Space Strip - R 180° 3 4
5 S → C Hex Map - S 60° Hex Map - C 240° 3 5
6 U → Rubble Hex Map - U 180° Tavern - Rubble 6 9
7 C → N Hex Map - C 60° Hex Map - N 240° 5 6
8 N → H Hex Map - N 60° Hex Map - H 240° 5 8
9 H → K Hex Map - H 60° Hex Map - K 240° 5 10
10 K → Water Hex Map - K 30° Ending - Water 240° 3 8


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