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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/14/2026 4:04:03 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4880f85b254340ffb755cd23cd5a6940

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 442
Difficulty: Moderate
Map Difficulty Score: 147.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number U Jungle Blockade 5 W Rubble Blockade 3 S Sand Blockade 2 F Water Blockade 4 C Jungle Blockade 1 Q J Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Hex Map - J 60° (1x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 442 286 91
32%
65
23%
11
4%
7
2%
54
19%
5
2%
34
12%
11
4%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (341, -415) 300° (5x) on top -
3 Hex Map - U (456, -312) 120° (2x) 60°, 180° 77.0
4 Blockade - Rubble Blockade 3 (847, -462) 240° (4x) on top -
5 Hex Map - W (957, -79) 60° (1x) 73.0
6 Blockade - Sand Blockade 2 (1045, -61) 180° (3x) on top -
7 Hex Map - S (913, 464) 0° (0x) 55.0
8 Blockade - Water Blockade 4 (1092, 482) 180° (3x) on top -
9 Hex Map - F (960, 1007) 0° (0x) 60° 69.0
10 Blockade - Jungle Blockade 1 (1305, 935) 240° (4x) on top -
11 Hex Map - C (1415, 1318) 60° (1x) 60° 41.0
12 16 Space Strip - Q (1711, 1589) 60° (1x) 60° 26.0
13 Hex Map - J (2060, 1780) 60° (1x) 90° 58.0
14 Ending - Water (2430, 1780) 90° (2x) - -
15 Tavern - Rubble (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → U Starting - B 120° Hex Map - U 300° 7 10
2 U → W Hex Map - U 60° Hex Map - W 240° 6 9
3 W → S Hex Map - W Hex Map - S 180° 6 9
4 S → F Hex Map - S Hex Map - F 180° 7 11
5 F → C Hex Map - F 60° Hex Map - C 240° 7 8
6 C → Q Hex Map - C 60° 16 Space Strip - Q 240° 7 11
7 Q → J 16 Space Strip - Q 60° Hex Map - J 240° 8 12
8 U → Rubble Hex Map - U 180° Tavern - Rubble 5 8
9 J → Water Hex Map - J 90° Ending - Water 300° 3 7


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