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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/26/2026 3:59:42 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=48cb2471e65f4ddd9c8d43af06edd4cc

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
Red 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 6 tiles + 4 blockades + 16 cave tokens in stacks of 4
Map Traverse Score: 278
Difficulty: Easy
Map Difficulty Score: 114.0

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 4 Cave Spaces on the map:
Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Red Player 4 - White Player Number H Jungle Blockade 1 K Water Blockade 4 F Rubble Blockade 3 C Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - H 300° (5x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
6 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 278 192 93
48%
35
18%
4
2%
4
2%
32
17%
5
3%
19
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (433, -259) 300° (5x) on top -
3 Hex Map - H (548, -156) 300° (5x) 60° 59.0
4 Blockade - Water Blockade 4 (847, -150) 240° (4x) on top -
5 Hex Map - K (957, 233) 180° (3x) 60° 62.0
6 Blockade - Rubble Blockade 3 (1394, 5) 240° (4x) on top -
7 Hex Map - F (1504, 388) 300° (5x) 60° 69.0
8 Blockade - Rubble Blockade 6 (1941, 160) 240° (4x) on top -
9 Hex Map - C (2051, 543) 300° (5x) 90° 41.0
10 Ending - Jungle (2421, 543) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 120° Hex Map - H 300° 5 8
2 H → K Hex Map - H 60° Hex Map - K 240° 5 10
3 K → F Hex Map - K 60° Hex Map - F 240° 5 10
4 F → R Hex Map - F 0° 16 Space Strip - R 180° 4 5
5 F → C Hex Map - F 60° Hex Map - C 240° 5 8
6 C → Jungle Hex Map - C 90° Ending - Jungle 300° 3 6


Generated with v11.2.9