Show QR Code with a link to this game setup

Setup for 2-Player a Game of Quest for El Dorado

Generated on 8/29/2026 3:53:18 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=48d07fe3d79a4ba6a4dfc2b97ed5ac6a

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 4 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 339
Difficulty: Easy
Map Difficulty Score: 122.9

12 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number G Sand Blockade 2 W Jungle Blockade 5 V Rubble Blockade 3 S Rubble Blockade 6 P Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - S 0° (0x) 55 37 11 8 0 1 11 1 0 2 3 0 0
10 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
12 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 339 211 78
37%
54
26%
9
4%
5
2%
33
16%
4
2%
10
5%
13
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Sand Blockade 2 (341, -415) 300° (5x) on top -
3 Hex Map - G (456, -312) 300° (5x) 60°, 180° 69.0
4 Blockade - Jungle Blockade 5 (801, -384) 240° (4x) on top -
5 Hex Map - W (911, -1) 240° (4x) 73.0
6 Blockade - Rubble Blockade 3 (999, 17) 180° (3x) on top -
7 Hex Map - V (867, 542) 180° (3x) 73.0
8 Blockade - Rubble Blockade 6 (955, 560) 180° (3x) on top -
9 Hex Map - S (823, 1085) 0° (0x) 60° 55.0
10 16 Space Strip - P (1119, 1356) 60° (1x) 30° 26.0
11 Ending - Jungle (1146, 1643) 30° (1x) - -
12 Tavern - Rubble (456, -662) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → G Starting - B 120° Hex Map - G 300° 7 8
2 G → W Hex Map - G 60° Hex Map - W 240° 5 7
3 W → V Hex Map - W Hex Map - V 180° 4 10
4 V → S Hex Map - V Hex Map - S 180° 7 12
5 S → P Hex Map - S 60° 16 Space Strip - P 240° 7 14
6 G → Rubble Hex Map - G 180° Tavern - Rubble 5 6
7 P → Jungle 16 Space Strip - P 30° Ending - Jungle 240° 3 11


Generated with v11.2.9