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Setup for 2 Player a Game of Quest for El Dorado

Generated on 7/11/2025 3:54:40 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=492d0d87ec4144fe8e4b207ab4c2ac6e

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 385
Difficulty: Difficult
Map Difficulty Score: 182.5

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number P G N Jungle Blockade 1 J Rubble Blockade 6 C Water Blockade 4 L Rubble Blockade 3 Q Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
3 Hex Map - G 60° (1x) 69 37 17 0 3 1 13 1 2 0 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 385 261 109
42%
55
21%
7
3%
5
2%
52
20%
6
2%
27
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 16 Space Strip - P (342, -431) 60° (1x) 120° 26.0
3 Hex Map - G (829, -630) 60° (1x) 69.0
4 Blockade - Jungle Blockade 1 (1099, -612) 180° (3x) on top -
5 Hex Map - N (967, -87) 120° (2x) 49.0
6 Blockade - Rubble Blockade 6 (1237, -69) 180° (3x) on top -
7 Hex Map - J (1105, 456) 300° (5x) 58.0
8 Blockade - Water Blockade 4 (1375, 474) 180° (3x) on top -
9 Hex Map - C (1243, 999) 300° (5x) 41.0
10 Blockade - Rubble Blockade 3 (1240, 1017) 180° (3x) on top -
11 Hex Map - L (1108, 1542) 300° (5x) 60° 69.0
12 16 Space Strip - Q (1446, 1972) 300° (5x) 90° 26.0
13 Ending - Water (1706, 2092) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → P Starting - A 120° 16 Space Strip - P 300° 3 4
2 P → G 16 Space Strip - P 120° Hex Map - G 300° 3 6
3 G → N Hex Map - G Hex Map - N 180° 5 6
4 N → J Hex Map - N Hex Map - J 180° 5 6
5 J → C Hex Map - J Hex Map - C 180° 5 7
6 C → L Hex Map - C Hex Map - L 180° 5 8
7 L → Q Hex Map - L 60° 16 Space Strip - Q 240° 3 6
8 Q → Water 16 Space Strip - Q 90° Ending - Water 300° 3 8


Generated with v6.10.4