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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/17/2026 2:17:21 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4971c377209149bf87e5e5cc8ea70b15

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 482
Difficulty: Very Difficult
Map Difficulty Score: 379.1

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Blue Player 3 - Red Player 4 - Blue Player Number R K J Jungle Blockade 1 E Rubble Blockade 6 C Water Blockade 4 P M H Rubble Blockade 3 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - R 240° (4x) 33 16 6 0 3 0 6 1 0 0 0 0 0
3 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - E 240° (4x) 70 37 15 4 4 1 4 1 8 0 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 16 Space Strip - P 120° (2x) 26 16 2 12 0 0 0 0 2 0 0 0 0
11 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
12 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - H 60° (1x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 482 298 129
43%
57
19%
16
5%
6
2%
50
17%
7
2%
33
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - R (296, 271) 240° (4x) 33.0
3 Hex Map - K (6, 774) 120° (2x) 62.0
4 Blockade - Jungle Blockade 1 (458, 792) 180° (3x) on top -
5 Hex Map - J (326, 1317) 120° (2x) 58.0
6 Blockade - Rubble Blockade 6 (596, 1335) 180° (3x) on top -
7 Hex Map - E (464, 1860) 240° (4x) 70.0
8 Blockade - Water Blockade 4 (461, 1878) 180° (3x) on top -
9 Hex Map - C (329, 2403) 0° (0x) 300° 41.0
10 16 Space Strip - P (-59, 2521) 120° (2x) 26.0
11 Hex Map - M (57, 3029) 240° (4x) 300° 91.0
12 Blockade - Rubble Blockade 3 (-112, 2798) 120° (2x) on top -
13 Hex Map - H (-491, 3185) 60° (1x) 330° 59.0
14 Ending - Jungle (-676, 3507) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → R Starting - B 60° 16 Space Strip - R 240° 5 7
2 R → K 16 Space Strip - R Hex Map - K 180° 1 2
3 K → J Hex Map - K Hex Map - J 180° 1 3
4 J → E Hex Map - J Hex Map - E 180° 5 6
5 E → C Hex Map - E Hex Map - C 180° 5 6
6 C → P Hex Map - C 300° 16 Space Strip - P 120° 7 12
7 P → M 16 Space Strip - P Hex Map - M 180° 4 5
8 M → H Hex Map - M 300° Hex Map - H 120° 4 11
9 H → Jungle Hex Map - H 330° Ending - Jungle 180° 3 9


Generated with v11.2.9