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Setup for 2 Player a Game of Quest for El Dorado

Generated on 7/17/2025 6:44:19 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=49a5b1afec9741808e582695d8510dc1

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 4 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 480
Difficulty: Very Difficult
Map Difficulty Score: 238.7

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number I Rubble Blockade 6 U Jungle Blockade 5 W Rubble Blockade 3 P T L Water Blockade 4 R Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
8 16 Space Strip - P 0° (0x) 26 16 2 12 0 0 0 0 2 0 0 0 0
9 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
10 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
12 16 Space Strip - R 300° (5x) 33 16 6 0 3 0 6 1 0 0 0 0 0
13 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
14 Tavern - Rubble 300° (5x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 480 264 107
41%
48
18%
21
8%
7
3%
41
16%
7
3%
9
3%
19
7%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (391, -150) 240° (4x) on top -
3 Hex Map - I (501, 233) 240° (4x) 120°, 300° 79.0
4 Blockade - Jungle Blockade 5 (980, 52) 300° (5x) on top -
5 Hex Map - U (1095, 155) 240° (4x) 77.0
6 Blockade - Rubble Blockade 3 (1183, 173) 180° (3x) on top -
7 Hex Map - W (1051, 698) 180° (3x) 73.0
8 16 Space Strip - P (1234, 1088) 0° (0x) 26.0
9 Hex Map - T (1233, 1476) 120° (2x) 75.0
10 Blockade - Water Blockade 4 (1139, 1494) 180° (3x) on top -
11 Hex Map - L (1007, 2019) 180° (3x) 300° 69.0
12 16 Space Strip - R (527, 1981) 300° (5x) 330° 33.0
13 Ending - Jungle (494, 2261) 330° (6x) - -
14 Tavern - Rubble (201, 411) 300° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 60° Hex Map - I 240° 7 8
2 I → U Hex Map - I 120° Hex Map - U 300° 5 11
3 U → W Hex Map - U Hex Map - W 180° 3 6
4 W → P Hex Map - W 16 Space Strip - P 180° 6 11
5 P → T 16 Space Strip - P Hex Map - T 180° 6 15
6 I → Rubble Hex Map - I 300° Tavern - Rubble 120° 5 6
7 T → L Hex Map - T Hex Map - L 180° 3 4
8 L → R Hex Map - L 300° 16 Space Strip - R 120° 3 5
9 R → Jungle 16 Space Strip - R 330° Ending - Jungle 180° 3 6


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