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Setup for 4-Player a Game of Quest for El Dorado

Generated on 9/17/2026 11:06:24 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=49dbf0a1a3354b82bc38c46d4b12a305

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Yellow 3
Blue 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 399
Difficulty: Very Difficult
Map Difficulty Score: 261.4

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Yellow Player 4 - Blue Player Number H Rubble Blockade 3 I Sand Blockade 2 N Jungle Blockade 5 C Water Blockade 4 E Rubble Blockade 6 Q P Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - N 240° (4x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - C 0° (0x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - E 0° (0x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 16 Space Strip - Q 180° (3x) 26 16 7 3 0 0 3 0 3 0 0 0 0
13 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 399 262 104
40%
63
24%
10
4%
5
2%
52
20%
3
1%
25
10%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (483, -306) 240° (4x) on top -
3 Hex Map - H (593, 77) 240° (4x) 60° 59.0
4 Blockade - Sand Blockade 2 (938, 5) 240° (4x) on top -
5 Hex Map - I (1048, 388) 60° (1x) 60° 79.0
6 Blockade - Jungle Blockade 5 (1531, 82) 240° (4x) on top -
7 Hex Map - N (1641, 465) 240° (4x) 60° 49.0
8 Blockade - Water Blockade 4 (2032, 315) 240° (4x) on top -
9 Hex Map - C (2142, 698) 0° (0x) 120° 41.0
10 Blockade - Rubble Blockade 6 (2437, 205) 300° (5x) on top -
11 Hex Map - E (2552, 308) 0° (0x) 60° 70.0
12 16 Space Strip - Q (3050, 469) 180° (3x) 60° 26.0
13 16 Space Strip - P (3392, 583) 60° (1x) 90° 26.0
14 Ending - Water (3654, 469) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → H Starting - A 60° Hex Map - H 240° 3 6
2 H → I Hex Map - H 60° Hex Map - I 240° 7 13
3 I → N Hex Map - I 60° Hex Map - N 240° 3 4
4 N → C Hex Map - N 60° Hex Map - C 240° 7 8
5 C → E Hex Map - C 120° Hex Map - E 300° 5 6
6 E → Q Hex Map - E 60° 16 Space Strip - Q 240° 4 8
7 Q → P 16 Space Strip - Q 60° 16 Space Strip - P 240° 4 10
8 P → Water 16 Space Strip - P 90° Ending - Water 300° 3 9


Generated with v11.2.9