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Setup for 4-Player a Game of Quest for El Dorado

Generated on 2/24/2026 1:46:17 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=49e9ababeafb4209b26d0a13b71a4d29

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
White 3
Blue 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 20 cave tokens in stacks of 4
Map Traverse Score: 375
Difficulty: Difficult
Map Difficulty Score: 194.3

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - White Player 4 - Blue Player Number D Jungle Blockade 5 S Rubble Blockade 3 U Rubble Blockade 6 X Water Blockade 4 K Jungle Blockade 1 Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - K 180° (3x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 375 233 116
50%
44
19%
7
3%
5
2%
34
15%
5
2%
2
1%
11
5%
9
4%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Jungle Blockade 5 (433, -259) 300° (5x) on top -
3 Hex Map - D (548, -156) 180° (3x) 60°, 180° 68.0
4 Blockade - Rubble Blockade 3 (985, -384) 240° (4x) on top -
5 Hex Map - S (1095, -1) 240° (4x) 120° 55.0
6 Blockade - Rubble Blockade 6 (1528, -260) 300° (5x) on top -
7 Hex Map - U (1643, -157) 180° (3x) 120° 77.0
8 Blockade - Water Blockade 4 (2076, -416) 300° (5x) on top -
9 Hex Map - X (2191, -313) 0° (0x) 120° 69.0
10 Blockade - Jungle Blockade 1 (2486, -806) 300° (5x) on top -
11 Hex Map - K (2601, -703) 180° (3x) 90° 62.0
12 Ending - Water (2971, -703) 90° (2x) - -
13 Tavern - Sand (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 120° Hex Map - D 300° 5 7
2 D → S Hex Map - D 60° Hex Map - S 240° 5 7
3 S → U Hex Map - S 120° Hex Map - U 300° 3 5
4 U → X Hex Map - U 120° Hex Map - X 300° 5 10
5 X → K Hex Map - X 120° Hex Map - K 300° 5 6
6 D → Sand Hex Map - D 180° Tavern - Sand 4 9
7 K → Water Hex Map - K 90° Ending - Water 300° 3 8


Generated with v9.3.10