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Setup for 4-Player a Game of Quest for El Dorado

Generated on 6/22/2026 1:17:52 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4a08baeb5300428b92b3c0eaad168493

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Yellow 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 36 cave tokens in stacks of 4
Map Traverse Score: 551
Difficulty: Very Difficult
Map Difficulty Score: 287.7

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 9 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Red Player 4 - Yellow Player Number W Rubble Blockade 6 T Jungle Blockade 1 D Sand Blockade 2 I Water Blockade 4 U Jungle Blockade 5 E Rubble Blockade 3 H Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - W 180° (3x) 73 37 11 8 3 1 4 0 1 7 2 0 0
4 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
12 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - E 180° (3x) 70 37 15 4 4 1 4 1 8 0 0 0 0
14 Hex Map - H 240° (4x) 59 37 12 10 0 1 14 0 0 0 0 0 0
15 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 551 308 117
38%
61
20%
23
7%
9
3%
55
18%
4
1%
15
5%
19
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 6 (299, 6) 240° (4x) on top -
3 Hex Map - W (409, 389) 180° (3x) 0°, 120° 73.0
4 Blockade - Jungle Blockade 1 (588, 407) 180° (3x) on top -
5 Hex Map - T (456, 932) 60° (1x) 60° 75.0
6 Blockade - Sand Blockade 2 (755, 938) 240° (4x) on top -
7 Hex Map - D (865, 1321) 0° (0x) 68.0
8 Blockade - Water Blockade 4 (862, 1339) 180° (3x) on top -
9 Hex Map - I (730, 1864) 180° (3x) 300° 79.0
10 Blockade - Jungle Blockade 5 (699, 1867) 120° (2x) on top -
11 Hex Map - U (320, 2254) 180° (3x) 77.0
12 Blockade - Rubble Blockade 3 (499, 2272) 180° (3x) on top -
13 Hex Map - E (367, 2797) 180° (3x) 300° 70.0
14 Hex Map - H (-43, 3187) 240° (4x) 270° 59.0
15 Ending - Water (-413, 3187) 270° (5x) - -
16 Tavern - Rubble (709, 211) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → W Starting - A 60° Hex Map - W 240° 7 10
2 W → T Hex Map - W Hex Map - T 180° 4 7
3 T → D Hex Map - T 60° Hex Map - D 240° 7 9
4 D → I Hex Map - D Hex Map - I 180° 4 6
5 I → U Hex Map - I 300° Hex Map - U 120° 6 9
6 W → Rubble Hex Map - W 120° Tavern - Rubble 300° 5 7
7 U → E Hex Map - U Hex Map - E 180° 7 10
8 E → H Hex Map - E 300° Hex Map - H 120° 7 11
9 H → Water Hex Map - H 270° Ending - Water 120° 3 9


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