Show QR Code with a link to this game setup

Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/1/2026 8:36:37 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4a294ace7139434ab2512d723151560c

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.


Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 469
Difficulty: Moderate
Map Difficulty Score: 156.7

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number C Rubble Blockade 3 T Jungle Blockade 1 L Sand Blockade 2 Q W G Water Blockade 4 V Jungle Blockade 5 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - T 300° (5x) 75 37 6 6 3 2 9 1 0 10 0 0 0
6 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
8 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
10 Blockade - Water Blockade 4 0° (0x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
12 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
14 Ending - Jungle 150° (3x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 469 286 111
39%
59
21%
14
5%
8
3%
45
16%
7
2%
19
7%
21
7%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 3 (345, -72) 240° (4x) on top -
3 Hex Map - C (455, 311) 60° (1x) 120°, 60° 41.0
4 Blockade - Jungle Blockade 1 (842, -26) 300° (5x) on top -
5 Hex Map - T (957, 77) 300° (5x) 180° 75.0
6 Blockade - Sand Blockade 2 (1133, -441) 0° (0x) on top -
7 Hex Map - L (1001, -466) 180° (3x) 180° 69.0
8 16 Space Strip - Q (909, -856) 0° (0x) 180° 26.0
9 Hex Map - W (908, -1246) 0° (0x) 180° 73.0
10 Blockade - Water Blockade 4 (1084, -1764) 0° (0x) on top -
11 Hex Map - G (952, -1789) 0° (0x) 180° 69.0
12 Blockade - Jungle Blockade 5 (1128, -2307) 0° (0x) on top -
13 Hex Map - V (996, -2332) 180° (3x) 150° 73.0
14 Ending - Jungle (1181, -2654) 150° (3x) - -
15 Tavern - Rubble (755, 489) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → C Starting - B 60° Hex Map - C 240° 7 8
2 C → T Hex Map - C 120° Hex Map - T 300° 7 8
3 T → L Hex Map - T 180° Hex Map - L 5 8
4 L → Q Hex Map - L 180° 16 Space Strip - Q 7 12
5 Q → W 16 Space Strip - Q 180° Hex Map - W 6 11
6 W → G Hex Map - W 180° Hex Map - G 5 6
7 G → V Hex Map - G 180° Hex Map - V 7 11
8 C → Rubble Hex Map - C 60° Tavern - Rubble 240° 6 7
9 V → Jungle Hex Map - V 150° Ending - Jungle 3 7


Generated with v11.2.9