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Setup for 3-Player a Game of Quest for El Dorado

Generated on 4/18/2026 7:20:29 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4a6067b1f20543b0bd7948e3fe9951c6

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Player Setup

Player Color Starting Spot
White 1 (Starting player)
Yellow 2
Blue 3
Generate and render a Very Difficult map.
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 519
Difficulty: Very Difficult
Map Difficulty Score: 585.9

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - White Player 2 - Yellow Player 3 - Blue Player Number M Rubble Blockade 6 I Sand Blockade 2 F Rubble Blockade 3 K Water Blockade 4 O C G Jungle Blockade 5 Q Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - M 300° (5x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - I 240° (4x) 79 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - K 120° (2x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 519 299 141
47%
44
15%
22
7%
6
2%
46
15%
8
3%
32
11%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 6 (433, -259) 300° (5x) on top -
3 Hex Map - M (548, -156) 300° (5x) 120° 91.0
4 Blockade - Sand Blockade 2 (935, -493) 300° (5x) on top -
5 Hex Map - I (1050, -390) 240° (4x) 79.0
6 Blockade - Rubble Blockade 3 (1411, -372) 180° (3x) on top -
7 Hex Map - F (1279, 153) 120° (2x) 60° 69.0
8 Blockade - Water Blockade 4 (1486, 315) 240° (4x) on top -
9 Hex Map - K (1596, 698) 120° (2x) 62.0
10 16 Space Strip - O (1754, 1203) 240° (4x) 38.0
11 Hex Map - C (1828, 1706) 180° (3x) 60° 41.0
12 Blockade - Jungle Blockade 5 (2173, 1634) 240° (4x) on top -
13 Hex Map - G (2283, 2017) 0° (0x) 69.0
14 16 Space Strip - Q (2350, 2522) 240° (4x) 330° 26.0
15 Ending - Water (2185, 2804) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → M Starting - B 120° Hex Map - M 300° 5 6
2 M → I Hex Map - M 120° Hex Map - I 300° 6 7
3 I → F Hex Map - I Hex Map - F 180° 3 4
4 F → K Hex Map - F 60° Hex Map - K 240° 1 3
5 K → O Hex Map - K 16 Space Strip - O 180° 1 4
6 O → C 16 Space Strip - O Hex Map - C 180° 3 4
7 C → G Hex Map - C 60° Hex Map - G 240° 6 7
8 G → Q Hex Map - G 16 Space Strip - Q 180° 3 5
9 Q → Water 16 Space Strip - Q 330° Ending - Water 180° 3 10


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