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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/14/2026 3:55:39 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4a65a5ede7414befbddcd334bd74fd51

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 466
Difficulty: Difficult
Map Difficulty Score: 170.9

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number I Jungle Blockade 1 X Rubble Blockade 3 F Sand Blockade 2 C Rubble Blockade 6 S Jungle Blockade 5 U Water Blockade 4 Q Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - I 120° (2x) 79 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - F 300° (5x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - C 60° (1x) 41 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
12 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - U 60° (1x) 77 37 9 9 4 1 9 0 0 2 3 0 0
14 16 Space Strip - Q 60° (1x) 26 16 7 3 0 0 3 0 3 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 466 287 105
37%
60
21%
13
5%
7
2%
50
17%
6
2%
26
9%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (341, -415) 300° (5x) on top -
3 Hex Map - I (456, -312) 120° (2x) 180°, 60° 79.0
4 Blockade - Rubble Blockade 3 (541, -830) 0° (0x) on top -
5 Hex Map - X (409, -855) 180° (3x) 120° 69.0
6 Blockade - Sand Blockade 2 (796, -1192) 300° (5x) on top -
7 Hex Map - F (911, -1089) 300° (5x) 60° 69.0
8 Blockade - Rubble Blockade 6 (1256, -1161) 240° (4x) on top -
9 Hex Map - C (1366, -778) 60° (1x) 120° 41.0
10 Blockade - Jungle Blockade 5 (1753, -1115) 300° (5x) on top -
11 Hex Map - S (1868, -1012) 300° (5x) 60° 55.0
12 Blockade - Water Blockade 4 (2213, -1084) 240° (4x) on top -
13 Hex Map - U (2323, -701) 60° (1x) 60° 77.0
14 16 Space Strip - Q (2573, -352) 60° (1x) 30° 26.0
15 Ending - Water (2600, -65) 30° (1x) - -
16 Tavern - Rubble (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 120° Hex Map - I 300° 7 10
2 I → X Hex Map - I 180° Hex Map - X 5 11
3 X → F Hex Map - X 120° Hex Map - F 300° 3 5
4 F → C Hex Map - F 60° Hex Map - C 240° 7 10
5 C → S Hex Map - C 120° Hex Map - S 300° 7 9
6 S → U Hex Map - S 60° Hex Map - U 240° 7 11
7 U → Q Hex Map - U 60° 16 Space Strip - Q 240° 5 7
8 I → Rubble Hex Map - I 60° Tavern - Rubble 240° 6 7
9 Q → Water 16 Space Strip - Q 30° Ending - Water 240° 3 6


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