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Setup for 2-Player a Game of Quest for El Dorado

Generated on 10/15/2026 5:35:32 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4ad87f7ca27343588ed794f9eb368ca1

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 455
Difficulty: Very Difficult
Map Difficulty Score: 510.3

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number O D N Water Blockade 4 J Rubble Blockade 6 L Sand Blockade 2 E Jungle Blockade 1 H Jungle Blockade 5 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
6 Blockade - Rubble Blockade 6 120° (2x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - L 300° (5x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 455 283 128
45%
56
20%
13
5%
6
2%
52
18%
6
2%
22
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 16 Space Strip - O (522, 118) 300° (5x) 120° 38.0
3 Hex Map - D (768, -237) 300° (5x) 0° 68.0
4 Blockade - Water Blockade 4 (1129, -219) 180° (3x) on top -
5 Hex Map - N (997, 306) 60° (1x) 300° 49.0
6 Blockade - Rubble Blockade 6 (920, 231) 120° (2x) on top -
7 Hex Map - J (541, 618) 300° (5x) 300° 58.0
8 Blockade - Sand Blockade 2 (326, 309) 120° (2x) on top -
9 Hex Map - L (-53, 696) 300° (5x) 300° 69.0
10 Blockade - Jungle Blockade 1 (-314, 309) 120° (2x) on top -
11 Hex Map - E (-693, 696) 60° (1x) 0° 70.0
12 Blockade - Jungle Blockade 5 (-332, 714) 180° (3x) on top -
13 Hex Map - H (-464, 1239) 0° (0x) 30° 59.0
14 Ending - Water (-279, 1561) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → O Starting - B 120° 16 Space Strip - O 300° 1 3
2 O → D 16 Space Strip - O 120° Hex Map - D 300° 3 8
3 D → N Hex Map - D 0° Hex Map - N 180° 3 5
4 N → J Hex Map - N 300° Hex Map - J 120° 7 9
5 J → R Hex Map - J 0° 16 Space Strip - R 180° 1 2
6 J → L Hex Map - J 300° Hex Map - L 120° 1 2
7 L → E Hex Map - L 300° Hex Map - E 120° 1 2
8 E → H Hex Map - E 0° Hex Map - H 180° 3 5
9 H → Water Hex Map - H 30° Ending - Water 240° 3 9


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