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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/23/2026 10:06:13 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4afa8d5899394c72872d685cae49f5d9

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 510
Difficulty: Very Difficult
Map Difficulty Score: 247.4

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number L Water Blockade 4 U Jungle Blockade 1 T Rubble Blockade 3 N Sand Blockade 2 W Rubble Blockade 6 J Jungle Blockade 5 H Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
3 Hex Map - L 120° (2x) 69 37 26 3 2 1 2 3 0 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - U 180° (3x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - T 0° (0x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
9 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - W 60° (1x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
14 Hex Map - H 0° (0x) 59 37 12 10 0 1 14 0 0 0 0 0 0
15 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 510 308 119
39%
58
19%
14
5%
8
3%
67
22%
6
2%
12
4%
19
6%
5
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Water Blockade 4 (295, -493) 300° (5x) on top -
3 Hex Map - L (410, -390) 120° (2x) 60°, 180° 69.0
4 Blockade - Jungle Blockade 1 (709, -384) 240° (4x) on top -
5 Hex Map - U (819, -1) 180° (3x) 300° 77.0
6 Blockade - Rubble Blockade 3 (788, 2) 120° (2x) on top -
7 Hex Map - T (409, 389) 0° (0x) 75.0
8 Blockade - Sand Blockade 2 (679, 407) 180° (3x) on top -
9 Hex Map - N (547, 932) 300° (5x) 60° 49.0
10 Blockade - Rubble Blockade 6 (984, 704) 240° (4x) on top -
11 Hex Map - W (1094, 1087) 60° (1x) 60° 73.0
12 Blockade - Jungle Blockade 5 (1393, 1093) 240° (4x) on top -
13 Hex Map - J (1503, 1476) 120° (2x) 60° 58.0
14 Hex Map - H (2050, 1631) 0° (0x) 90° 59.0
15 Ending - Jungle (2420, 1631) 90° (2x) - -
16 Tavern - Sand (410, -740) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → L Starting - A 120° Hex Map - L 300° 5 8
2 L → U Hex Map - L 60° Hex Map - U 240° 5 10
3 U → T Hex Map - U 300° Hex Map - T 120° 3 6
4 T → N Hex Map - T Hex Map - N 180° 5 6
5 N → W Hex Map - N 60° Hex Map - W 240° 5 6
6 W → J Hex Map - W 60° Hex Map - J 240° 3 5
7 J → H Hex Map - J 60° Hex Map - H 240° 5 9
8 L → Sand Hex Map - L 180° Tavern - Sand 6 11
9 H → Jungle Hex Map - H 90° Ending - Jungle 300° 3 8


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