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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/13/2026 11:42:32 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4b80ab769cee469ba30279a8a9edb9aa

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
Blue 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 501
Difficulty: Very Difficult
Map Difficulty Score: 910.2

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Yellow Player 2 - Red Player 3 - Blue Player Number D Rubble Blockade 6 U Water Blockade 4 X Jungle Blockade 5 N Jungle Blockade 1 F Rubble Blockade 3 G Sand Blockade 2 S Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
4 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
5 Hex Map - U 120° (2x) 77 37 9 9 4 1 9 0 0 2 3 0 0
6 Blockade - Jungle Blockade 5 60° (1x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - X 240° (4x) 69 37 15 7 0 1 3 1 0 7 3 0 0
8 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - N 60° (1x) 49 37 18 9 0 0 10 0 0 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - F 0° (0x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
13 Hex Map - G 120° (2x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Hex Map - S 120° (2x) 55 37 11 8 0 1 11 1 0 2 3 0 0
15 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 120° (2x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 501 308 133
43%
57
19%
13
4%
7
2%
57
19%
6
2%
15
5%
11
4%
9
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 Blockade - Rubble Blockade 6 (253, 84) 240° (4x) on top -
3 Hex Map - D (363, 467) 300° (5x) 0°, 120° 68.0
4 Blockade - Water Blockade 4 (269, 485) 180° (3x) on top -
5 Hex Map - U (137, 1010) 120° (2x) 240° 77.0
6 Blockade - Jungle Blockade 5 (-127, 904) 60° (1x) on top -
7 Hex Map - X (-502, 1011) 240° (4x) 300° 69.0
8 Blockade - Jungle Blockade 1 (-441, 1170) 120° (2x) on top -
9 Hex Map - N (-820, 1557) 60° (1x) 300° 49.0
10 Blockade - Rubble Blockade 3 (-759, 1716) 120° (2x) on top -
11 Hex Map - F (-1138, 2103) 0° (0x) 300° 69.0
12 Blockade - Sand Blockade 2 (-1077, 2262) 120° (2x) on top -
13 Hex Map - G (-1456, 2649) 120° (2x) 300° 69.0
14 Hex Map - S (-2096, 2649) 120° (2x) 330° 55.0
15 Ending - Jungle (-2281, 2971) 330° (6x) - -
16 Tavern - Rubble (663, 289) 120° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → D Starting - B 60° Hex Map - D 240° 3 5
2 D → U Hex Map - D Hex Map - U 180° 2 6
3 U → X Hex Map - U 240° Hex Map - X 60° 1 4
4 X → N Hex Map - X 300° Hex Map - N 120° 1 2
5 N → F Hex Map - N 300° Hex Map - F 120° 1 3
6 F → G Hex Map - F 300° Hex Map - G 120° 1 2
7 G → S Hex Map - G 300° Hex Map - S 120° 1 3
8 D → Rubble Hex Map - D 120° Tavern - Rubble 300° 6 8
9 S → Jungle Hex Map - S 330° Ending - Jungle 180° 3 6


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