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Setup for 4-Player a Game of Quest for El Dorado

Generated on 10/3/2026 2:27:15 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4bc56dc56d06409ca68d057ef6d6b25e

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Yellow 2
White 3
Red 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 5 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 386
Difficulty: Moderate
Map Difficulty Score: 141.2

13 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Blue Player 2 - Yellow Player 3 - White Player 4 - Red Player Number F Rubble Blockade 3 S Rubble Blockade 6 D Jungle Blockade 5 U Jungle Blockade 1 W Sand Blockade 2 Jungle Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - S 60° (1x) 55 37 11 8 0 1 11 1 0 2 3 0 0
6 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - D 0° (0x) 68 37 19 11 3 1 3 0 0 0 0 0 0
8 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - U 240° (4x) 77 37 9 9 4 1 9 0 0 2 3 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - W 240° (4x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
13 Tavern - Sand 180° (3x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 386 233 94
40%
48
21%
13
6%
6
3%
38
16%
4
2%
11
5%
11
5%
8
3%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (387, -337) 300° (5x) on top -
3 Hex Map - F (502, -234) 120° (2x) 60°, 180° 69.0
4 Blockade - Rubble Blockade 6 (893, -384) 240° (4x) on top -
5 Hex Map - S (1003, -1) 60° (1x) 0° 55.0
6 Blockade - Jungle Blockade 5 (1182, 17) 180° (3x) on top -
7 Hex Map - D (1050, 542) 0° (0x) 60° 68.0
8 Blockade - Jungle Blockade 1 (1395, 470) 240° (4x) on top -
9 Hex Map - U (1505, 853) 240° (4x) 60° 77.0
10 Blockade - Sand Blockade 2 (1896, 703) 240° (4x) on top -
11 Hex Map - W (2006, 1086) 240° (4x) 90° 73.0
12 Ending - Jungle (2376, 1086) 90° (2x) - -
13 Tavern - Sand (502, -584) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → F Starting - B 120° Hex Map - F 300° 7 10
2 F → S Hex Map - F 60° Hex Map - S 240° 7 10
3 S → D Hex Map - S 0° Hex Map - D 180° 7 10
4 D → U Hex Map - D 60° Hex Map - U 240° 5 10
5 U → W Hex Map - U 60° Hex Map - W 240° 6 10
6 F → Sand Hex Map - F 180° Tavern - Sand 0° 6 7
7 W → Jungle Hex Map - W 90° Ending - Jungle 300° 3 6


Generated with v11.2.9