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Setup for 2-Player a Game of Quest for El Dorado

Generated on 5/23/2026 2:23:21 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4bda071a03f544a9aa66adba440de09f

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Player Setup

Player Color Starting Spots
Red 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 24 cave tokens in stacks of 4
Map Traverse Score: 505
Difficulty: Very Difficult
Map Difficulty Score: 244.8

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - Yellow Player 3 - Red Player 4 - Yellow Player Number R M D Sand Blockade 2 I Jungle Blockade 1 K Jungle Blockade 5 E Rubble Blockade 3 H Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 120° (2x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 16 Space Strip - R 240° (4x) 33 16 6 0 3 0 6 1 0 0 0 0 0
3 Hex Map - M 240° (4x) 91 37 18 4 8 1 2 1 3 0 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - K 60° (1x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Rubble Blockade 3 120° (2x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - E 60° (1x) 70 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Water Blockade 4 60° (1x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - H 120° (2x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Water 270° (5x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 505 283 149
53%
44
16%
23
8%
6
2%
41
14%
7
2%
13
5%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 120° (2x) 60° 37.0
2 16 Space Strip - R (204, 427) 240° (4x) 60° 33.0
3 Hex Map - M (507, 696) 240° (4x) 60° 91.0
4 Blockade - Sand Blockade 2 (944, 468) 240° (4x) on top -
5 Hex Map - D (1054, 851) 240° (4x) 68.0
6 Blockade - Jungle Blockade 1 (1051, 869) 180° (3x) on top -
7 Hex Map - I (919, 1394) 180° (3x) 300° 79.0
8 Blockade - Jungle Blockade 5 (750, 1163) 120° (2x) on top -
9 Hex Map - K (371, 1550) 60° (1x) 300° 62.0
10 Blockade - Rubble Blockade 3 (340, 1553) 120° (2x) on top -
11 Hex Map - E (-39, 1940) 60° (1x) 240° 70.0
12 Blockade - Water Blockade 4 (-211, 1678) 60° (1x) on top -
13 Hex Map - H (-586, 1785) 120° (2x) 270° 59.0
14 Ending - Water (-956, 1785) 270° (5x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → R Starting - B 60° 16 Space Strip - R 240° 3 4
2 R → M 16 Space Strip - R 60° Hex Map - M 240° 5 7
3 M → D Hex Map - M 60° Hex Map - D 240° 3 7
4 D → I Hex Map - D Hex Map - I 180° 5 7
5 I → K Hex Map - I 300° Hex Map - K 120° 3 5
6 K → E Hex Map - K 300° Hex Map - E 120° 5 9
7 E → H Hex Map - E 240° Hex Map - H 60° 3 4
8 H → Water Hex Map - H 270° Ending - Water 120° 3 9


Generated with v11.1.11