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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/2/2026 4:20:23 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4c48d45c78e4421eba924380ab9b3d85

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Yellow 2 & 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 5 blockades
Map Traverse Score: 499
Difficulty: Very Difficult
Map Difficulty Score: 250.2

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - Yellow Player 3 - Blue Player 4 - Yellow Player Number K Jungle Blockade 5 F Jungle Blockade 1 Q O H J Rubble Blockade 6 C Rubble Blockade 3 M Water Blockade 4 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - F 180° (3x) 70 37 12 8 3 1 3 2 8 0 0 0 0
6 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
7 16 Space Strip - O 300° (5x) 38 16 3 2 3 0 4 0 4 0 0 0 0
8 Hex Map - H 0° (0x) 60 37 12 10 0 1 14 0 0 0 0 0 0
9 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
10 Hex Map - J 240° (4x) 59 37 6 9 1 1 10 1 9 0 0 0 0
11 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
12 Hex Map - C 60° (1x) 42 37 6 12 0 1 9 0 9 0 0 0 0
13 Blockade - Water Blockade 4 180° (3x) 1 1 0 1 0 0 0 0 0 0 0 0 0
14 Hex Map - M 60° (1x) 92 37 18 4 8 1 2 1 3 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 499 299 125
42%
56
19%
16
5%
6
2%
51
17%
7
2%
38
13%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 43.0
2 Blockade - Jungle Blockade 5 (253, 84) 240° (4x) on top -
3 Hex Map - K (363, 467) 240° (4x) 60° 62.0
4 Blockade - Jungle Blockade 1 (800, 239) 240° (4x) on top -
5 Hex Map - F (910, 622) 180° (3x) 120° 70.0
6 16 Space Strip - Q (1252, 191) 240° (4x) 120° 26.0
7 16 Space Strip - O (1476, -121) 300° (5x) 60° 38.0
8 Hex Map - H (1866, 226) 0° (0x) 60° 60.0
9 Blockade - Rubble Blockade 6 (2165, 232) 240° (4x) on top -
10 Hex Map - J (2275, 615) 240° (4x) 59.0
11 Blockade - Rubble Blockade 3 (2636, 633) 180° (3x) on top -
12 Hex Map - C (2504, 1158) 60° (1x) 42.0
13 Blockade - Water Blockade 4 (2410, 1176) 180° (3x) on top -
14 Hex Map - M (2278, 1701) 60° (1x) 30° 92.0
15 Ending - Water (2463, 2023) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 60° Hex Map - K 240° 5 8
2 K → F Hex Map - K 60° Hex Map - F 240° 7 10
3 F → Q Hex Map - F 120° 16 Space Strip - Q 300° 3 8
4 Q → O 16 Space Strip - Q 120° 16 Space Strip - O 300° 4 8
5 O → H 16 Space Strip - O 60° Hex Map - H 240° 4 6
6 H → J Hex Map - H 60° Hex Map - J 240° 5 9
7 J → C Hex Map - J Hex Map - C 180° 5 7
8 C → M Hex Map - C Hex Map - M 180° 3 4
9 M → Water Hex Map - M 30° Ending - Water 240° 3 6


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