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Setup for 2-Player a Game of Quest for El Dorado

Generated on 9/28/2026 8:43:10 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4c4f7d7f7e87489baed7a88949717421

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Player Setup

Player Color Starting Spots
Yellow 1 & 3 (Starting player)
Blue 2 & 4
Generate and render a map.
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 24 cave tokens in stacks of 4
Map Traverse Score: 482
Difficulty: Very Difficult
Map Difficulty Score: 441.3

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 6 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Yellow Player 4 - Blue Player Number V Jungle Blockade 1 X Rubble Blockade 6 F Rubble Blockade 3 I Water Blockade 4 N Sand Blockade 2 S Jungle Blockade 5 O Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
8 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - I 60° (1x) 79 37 17 6 5 1 6 1 1 0 0 0 0
10 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - N 180° (3x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - S 240° (4x) 55 37 11 8 0 1 11 1 0 2 3 0 0
14 16 Space Strip - O 60° (1x) 38 16 3 2 3 0 4 0 4 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 482 287 110
38%
69
24%
15
5%
6
2%
43
15%
7
2%
18
6%
13
5%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (203, -649) 300° (5x) on top -
3 Hex Map - V (318, -546) 180° (3x) 60°, 180° 73.0
4 Blockade - Rubble Blockade 6 (571, -462) 240° (4x) on top -
5 Hex Map - X (681, -79) 180° (3x) 0° 69.0
6 Blockade - Rubble Blockade 3 (1042, -61) 180° (3x) on top -
7 Hex Map - F (910, 464) 60° (1x) 60° 69.0
8 Blockade - Water Blockade 4 (1393, 158) 240° (4x) on top -
9 Hex Map - I (1503, 541) 60° (1x) 60° 79.0
10 Blockade - Sand Blockade 2 (1710, 703) 240° (4x) on top -
11 Hex Map - N (1820, 1086) 180° (3x) 60° 49.0
12 Blockade - Jungle Blockade 5 (2073, 1170) 240° (4x) on top -
13 Hex Map - S (2183, 1553) 240° (4x) 60° 55.0
14 16 Space Strip - O (2525, 1746) 60° (1x) 30° 38.0
15 Ending - Water (2552, 2033) 30° (1x) - -
16 Tavern - Rubble (318, -896) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 1 2
2 V → X Hex Map - V 60° Hex Map - X 240° 3 7
3 X → F Hex Map - X 0° Hex Map - F 180° 3 9
4 F → I Hex Map - F 60° Hex Map - I 240° 2 5
5 I → N Hex Map - I 60° Hex Map - N 240° 1 2
6 N → S Hex Map - N 60° Hex Map - S 240° 3 5
7 S → O Hex Map - S 60° 16 Space Strip - O 240° 8 11
8 V → Rubble Hex Map - V 180° Tavern - Rubble 0° 4 7
9 O → Water 16 Space Strip - O 30° Ending - Water 240° 3 8


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