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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/15/2026 4:15:57 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4c533c2dd49443aead04ae8ea9a0bda4

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
White 2
Red 3
Yellow 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 11 tiles + 6 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 559
Difficulty: Very Difficult
Map Difficulty Score: 770.7

18 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - White Player 3 - Red Player 4 - Yellow Player Number S Jungle Blockade 5 X Rubble Blockade 6 V Jungle Blockade 1 R K N Water Blockade 4 G Rubble Blockade 3 J Sand Blockade 2 C Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - S 300° (5x) 55 37 11 8 0 1 11 1 0 2 3 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - V 180° (3x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 16 Space Strip - R 120° (2x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Hex Map - K 0° (0x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
11 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
12 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
14 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
15 Hex Map - J 120° (2x) 58 37 6 9 1 1 10 1 9 0 0 0 0
16 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
17 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
18 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 559 361 149
41%
72
20%
11
3%
7
2%
69
19%
9
2%
25
7%
13
4%
6
2%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (249, -571) 300° (5x) on top -
3 Hex Map - S (364, -468) 300° (5x) 60°, 180° 55.0
4 Blockade - Rubble Blockade 6 (893, -852) 240° (4x) on top -
5 Hex Map - X (1003, -469) 180° (3x) 69.0
6 Blockade - Jungle Blockade 1 (1091, -451) 180° (3x) on top -
7 Hex Map - V (959, 74) 180° (3x) 300° 73.0
8 16 Space Strip - R (571, 192) 120° (2x) 33.0
9 Hex Map - K (869, 700) 0° (0x) 60° 62.0
10 Blockade - Water Blockade 4 (1076, 862) 240° (4x) on top -
11 Hex Map - N (1186, 1245) 300° (5x) 49.0
12 Blockade - Rubble Blockade 3 (1456, 1263) 180° (3x) on top -
13 Hex Map - G (1324, 1788) 300° (5x) 300° 69.0
14 Blockade - Sand Blockade 2 (1293, 1791) 120° (2x) on top -
15 Hex Map - J (914, 2178) 120° (2x) 240° 58.0
16 Hex Map - C (597, 1633) 300° (5x) 270° 41.0
17 Ending - Jungle (227, 1633) 270° (5x) - -
18 Tavern - Rubble (364, -818) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → S Starting - A 120° Hex Map - S 300° 3 4
2 S → X Hex Map - S 60° Hex Map - X 240° 1 2
3 X → V Hex Map - X Hex Map - V 180° 5 13
4 V → R Hex Map - V 300° 16 Space Strip - R 120° 5 9
5 R → K 16 Space Strip - R Hex Map - K 180° 1 2
6 S → Rubble Hex Map - S 180° Tavern - Rubble 6 8
7 K → N Hex Map - K 60° Hex Map - N 240° 1 2
8 N → G Hex Map - N Hex Map - G 180° 3 4
9 G → J Hex Map - G 300° Hex Map - J 120° 5 6
10 J → C Hex Map - J 240° Hex Map - C 60° 1 2
11 C → Jungle Hex Map - C 270° Ending - Jungle 120° 3 6


Generated with v11.2.9