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Setup for 4 Player a Game of Quest for El Dorado

Generated on 4/18/2025 11:35:08 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4c613bf6861e4874bcfda422c91674cb

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Yellow 3
Blue 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 7 tiles + 3 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 357
Difficulty: Very Difficult
Map Difficulty Score: 232.7

10 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - White Player 3 - Yellow Player 4 - Blue Player Number F Rubble Blockade 3 G Rubble Blockade 6 I Sand Blockade 2 Q D Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 0° (0x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - F 120° (2x) 69 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Sand Blockade 2 120° (2x) 1 1 0 0 0 0 1 0 0 0 0 0 0
7 Hex Map - I 0° (0x) 79 37 17 6 5 1 6 1 1 0 0 0 0
8 16 Space Strip - Q 300° (5x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - D 180° (3x) 68 37 19 11 3 1 3 0 0 0 0 0 0
10 Ending - Jungle 330° (6x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 357 207 101
49%
31
15%
15
7%
5
2%
34
16%
5
2%
16
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 0° (0x) 60° 42.0
2 Blockade - Rubble Blockade 3 (253, 84) 240° (4x) on top -
3 Hex Map - F (363, 467) 120° (2x) 60° 69.0
4 Blockade - Rubble Blockade 6 (662, 473) 240° (4x) on top -
5 Hex Map - G (772, 856) 0° (0x) 300° 69.0
6 Blockade - Sand Blockade 2 (787, 937) 120° (2x) on top -
7 Hex Map - I (408, 1324) 0° (0x) 300° 79.0
8 16 Space Strip - Q (112, 1598) 300° (5x) 26.0
9 Hex Map - D (319, 2106) 180° (3x) 330° 68.0
10 Ending - Jungle (134, 2428) 330° (6x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 60° Hex Map - F 240° 3 4
2 F → G Hex Map - F 60° Hex Map - G 240° 5 7
3 G → I Hex Map - G 300° Hex Map - I 120° 3 4
4 I → Q Hex Map - I 300° 16 Space Strip - Q 120° 7 10
5 Q → D 16 Space Strip - Q Hex Map - D 180° 2 8
6 D → Jungle Hex Map - D 330° Ending - Jungle 180° 3 7


Generated with v6.7.17