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Setup for 2-Player a Game of Quest for El Dorado

Generated on 5/10/2026 6:11:47 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4c633555c2f54210b106be269463c553

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
Red 2 & 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades
Map Traverse Score: 454
Difficulty: Very Difficult
Map Difficulty Score: 518.8

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - Red Player 3 - Blue Player 4 - Red Player Number F Sand Blockade 2 M Jungle Blockade 1 J Jungle Blockade 5 C Water Blockade 4 L Rubble Blockade 6 G Rubble Blockade 3 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - F 240° (4x) 70 37 12 8 3 1 3 2 8 0 0 0 0
4 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - M 300° (5x) 92 37 18 4 8 1 2 1 3 0 0 0 0
6 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - J 60° (1x) 59 37 6 9 1 1 10 1 9 0 0 0 0
8 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - C 60° (1x) 42 37 6 12 0 1 9 0 9 0 0 0 0
10 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - L 120° (2x) 70 37 26 3 2 1 2 3 0 0 0 0 0
12 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - G 240° (4x) 70 37 17 0 3 1 13 1 2 0 0 0 0
14 Ending - Water 90° (2x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 454 268 113
42%
43
16%
18
7%
7
3%
45
17%
9
3%
33
12%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Sand Blockade 2 (525, -103) 300° (5x) on top -
3 Hex Map - F (640, 0) 240° (4x) 120° 70.0
4 Blockade - Jungle Blockade 1 (1165, -103) 300° (5x) on top -
5 Hex Map - M (1280, 0) 300° (5x) 120° 92.0
6 Blockade - Jungle Blockade 5 (1483, -649) 300° (5x) on top -
7 Hex Map - J (1598, -546) 60° (1x) 120° 59.0
8 Blockade - Water Blockade 4 (1801, -1195) 300° (5x) on top -
9 Hex Map - C (1916, -1092) 60° (1x) 120° 42.0
10 Blockade - Rubble Blockade 6 (2119, -1741) 300° (5x) on top -
11 Hex Map - L (2234, -1638) 120° (2x) 120° 70.0
12 Blockade - Rubble Blockade 3 (2483, -2209) 300° (5x) on top -
13 Hex Map - G (2598, -2106) 240° (4x) 90° 70.0
14 Ending - Water (2968, -2106) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → F Starting - A 120° Hex Map - F 300° 1 2
2 F → M Hex Map - F 120° Hex Map - M 300° 1 2
3 M → J Hex Map - M 120° Hex Map - J 300° 1 2
4 J → C Hex Map - J 120° Hex Map - C 300° 1 2
5 C → R Hex Map - C 60° 16 Space Strip - R 240° 3 4
6 C → L Hex Map - C 120° Hex Map - L 300° 1 3
7 L → G Hex Map - L 120° Hex Map - G 300° 3 6
8 G → Water Hex Map - G 90° Ending - Water 300° 3 6


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