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Setup for 3-Player a Game of Quest for El Dorado

Generated on 2/10/2026 2:10:02 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4c84e965e4a5468ba4b63cefa49cdd18

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Yellow 3
Generate and render a Difficult map.
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 479
Difficulty: Very Difficult
Map Difficulty Score: 254.1

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
B Player 1 - Red Player 2 - White Player 3 - Yellow Player Number T Rubble Blockade 3 X Sand Blockade 2 G Rubble Blockade 6 L Water Blockade 4 V Jungle Blockade 1 I Jungle Blockade 5 Water Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - B 180° (3x) 37 37 27 4 0 1 4 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Sand Blockade 2 240° (4x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 180° (3x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
8 Blockade - Water Blockade 4 120° (2x) 1 1 0 1 0 0 0 0 0 0 0 0 0
9 Hex Map - L 180° (3x) 69 37 26 3 2 1 2 3 0 0 0 0 0
10 Blockade - Jungle Blockade 1 120° (2x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - V 120° (2x) 73 37 6 22 3 1 0 1 0 4 0 0 0
12 Blockade - Jungle Blockade 5 120° (2x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 Ending - Water 330° (6x) 0 3 0 3 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 479 271 116
43%
52
19%
16
6%
8
3%
38
14%
9
3%
8
3%
21
8%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - B (0, 0) 180° (3x) 120° 37.0
2 Blockade - Rubble Blockade 3 (249, -571) 300° (5x) on top -
3 Hex Map - T (364, -468) 180° (3x) 60°, 180° 75.0
4 Blockade - Sand Blockade 2 (709, -540) 240° (4x) on top -
5 Hex Map - X (819, -157) 180° (3x) 69.0
6 Blockade - Rubble Blockade 6 (907, -139) 180° (3x) on top -
7 Hex Map - G (775, 386) 0° (0x) 300° 69.0
8 Blockade - Water Blockade 4 (606, 155) 120° (2x) on top -
9 Hex Map - L (227, 542) 180° (3x) 300° 69.0
10 Blockade - Jungle Blockade 1 (150, 467) 120° (2x) on top -
11 Hex Map - V (-229, 854) 120° (2x) 300° 73.0
12 Blockade - Jungle Blockade 5 (-260, 857) 120° (2x) on top -
13 Hex Map - I (-639, 1244) 180° (3x) 330° 79.0
14 Ending - Water (-824, 1566) 330° (6x) - -
15 Tavern - Rubble (364, -818) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 B → T Starting - B 120° Hex Map - T 300° 2 3
2 T → X Hex Map - T 60° Hex Map - X 240° 7 10
3 X → G Hex Map - X Hex Map - G 180° 7 13
4 G → L Hex Map - G 300° Hex Map - L 120° 3 6
5 L → V Hex Map - L 300° Hex Map - V 120° 3 7
6 T → Rubble Hex Map - T 180° Tavern - Rubble 6 7
7 V → I Hex Map - V 300° Hex Map - I 120° 5 9
8 I → Water Hex Map - I 330° Ending - Water 180° 3 6


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