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Setup for 4 Player a Game of Quest for El Dorado

Generated on 7/8/2025 4:21:30 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4c94390c80274cd6993b41597466bf22

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Blue 2
Red 3
White 4
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 482
Difficulty: Very Difficult
Map Difficulty Score: 274.1

16 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Blue Player 3 - Red Player 4 - White Player Number C Jungle Blockade 1 X Sand Blockade 2 V Water Blockade 4 G Rubble Blockade 6 T Rubble Blockade 3 I Jungle Blockade 5 P Water Sand

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - C 300° (5x) 41 37 6 12 0 1 9 0 9 0 0 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - X 300° (5x) 69 37 15 7 0 1 3 1 0 7 3 0 0
6 Blockade - Water Blockade 4 300° (5x) 1 1 0 1 0 0 0 0 0 0 0 0 0
7 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - G 0° (0x) 69 37 17 0 3 1 13 1 2 0 0 0 0
10 Blockade - Rubble Blockade 3 240° (4x) 1 1 0 0 0 0 0 0 1 0 0 0 0
11 Hex Map - T 60° (1x) 75 37 6 6 3 2 9 1 0 10 0 0 0
12 Blockade - Jungle Blockade 5 180° (3x) 2 1 1 0 0 0 0 0 0 0 0 0 0
13 Hex Map - I 180° (3x) 79 37 17 6 5 1 6 1 1 0 0 0 0
14 16 Space Strip - P 60° (1x) 26 16 2 12 0 0 0 0 2 0 0 0 0
15 Ending - Water 30° (1x) 0 3 0 3 0 0 0 0 0 0 0 0 0
16 Tavern - Sand 60° (1x) 3 3 0 0 0 0 3 0 0 0 0 0 0
TOTALS: 482 287 97
34%
72
25%
15
5%
8
3%
49
17%
6
2%
16
6%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 1 (341, -415) 300° (5x) on top -
3 Hex Map - C (456, -312) 300° (5x) 180°, 60° 41.0
4 Blockade - Sand Blockade 2 (541, -830) 0° (0x) on top -
5 Hex Map - X (409, -855) 300° (5x) 120° 69.0
6 Blockade - Water Blockade 4 (750, -1270) 300° (5x) on top -
7 Hex Map - V (865, -1167) 0° (0x) 60° 73.0
8 Blockade - Rubble Blockade 6 (1302, -1395) 240° (4x) on top -
9 Hex Map - G (1412, -1012) 0° (0x) 60° 69.0
10 Blockade - Rubble Blockade 3 (1895, -1318) 240° (4x) on top -
11 Hex Map - T (2005, -935) 60° (1x) 75.0
12 Blockade - Jungle Blockade 5 (2002, -917) 180° (3x) on top -
13 Hex Map - I (1870, -392) 180° (3x) 60° 79.0
14 16 Space Strip - P (2166, -121) 60° (1x) 30° 26.0
15 Ending - Water (2193, 166) 30° (1x) - -
16 Tavern - Sand (756, -134) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → C Starting - A 120° Hex Map - C 300° 7 8
2 C → X Hex Map - C 180° Hex Map - X 7 10
3 X → V Hex Map - X 120° Hex Map - V 300° 6 13
4 V → G Hex Map - V 60° Hex Map - G 240° 3 6
5 G → T Hex Map - G 60° Hex Map - T 240° 5 6
6 C → Sand Hex Map - C 60° Tavern - Sand 240° 6 7
7 T → I Hex Map - T Hex Map - I 180° 7 8
8 I → P Hex Map - I 60° 16 Space Strip - P 240° 7 15
9 P → Water 16 Space Strip - P 30° Ending - Water 240° 3 11


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