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Setup for 3-Player a Game of Quest for El Dorado

Generated on 6/13/2026 12:32:50 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4c9e96401daf439e933bd222149ae523

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Player Setup

Player Color Starting Spot
Blue 1 (Starting player)
Red 2
White 3
Generate and render a Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + 20 cave tokens in stacks of 4
Map Traverse Score: 452
Difficulty: Very Difficult
Map Difficulty Score: 262.5

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 5 Cave Spaces on the map:
Cave Cave Cave Cave Cave 
A Player 1 - Blue Player 2 - Red Player 3 - White Player Number K Sand Blockade 2 D Rubble Blockade 6 N Jungle Blockade 5 J Rubble Blockade 3 F Jungle Blockade 1 O H Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
3 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
4 Blockade - Rubble Blockade 6 300° (5x) 2 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - D 300° (5x) 68 37 19 11 3 1 3 0 0 0 0 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - N 120° (2x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 Blockade - Rubble Blockade 3 180° (3x) 1 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - J 300° (5x) 58 37 6 9 1 1 10 1 9 0 0 0 0
10 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - F 60° (1x) 69 37 12 8 3 1 3 2 8 0 0 0 0
12 16 Space Strip - O 240° (4x) 38 16 3 2 3 0 4 0 4 0 0 0 0
13 Hex Map - H 180° (3x) 59 37 12 10 0 1 14 0 0 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 452 283 134
47%
53
19%
11
4%
5
2%
51
18%
6
2%
23
8%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Sand Blockade 2 (479, -181) 300° (5x) on top -
3 Hex Map - K (594, -78) 300° (5x) 120° 62.0
4 Blockade - Rubble Blockade 6 (935, -493) 300° (5x) on top -
5 Hex Map - D (1050, -390) 300° (5x) 60° 68.0
6 Blockade - Jungle Blockade 5 (1349, -384) 240° (4x) on top -
7 Hex Map - N (1459, -1) 120° (2x) 49.0
8 Blockade - Rubble Blockade 3 (1456, 17) 180° (3x) on top -
9 Hex Map - J (1324, 542) 300° (5x) 60° 58.0
10 Blockade - Jungle Blockade 1 (1669, 470) 240° (4x) on top -
11 Hex Map - F (1779, 853) 60° (1x) 60° 69.0
12 16 Space Strip - O (2029, 1202) 240° (4x) 120° 38.0
13 Hex Map - H (2516, 1003) 180° (3x) 90° 59.0
14 Ending - Jungle (2886, 1003) 90° (2x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → K Starting - A 120° Hex Map - K 300° 5 8
2 K → D Hex Map - K 120° Hex Map - D 300° 5 12
3 D → R Hex Map - D 60° 16 Space Strip - R 240° 4 6
4 D → N Hex Map - D 60° Hex Map - N 240° 5 7
5 N → J Hex Map - N Hex Map - J 180° 5 6
6 J → F Hex Map - J 60° Hex Map - F 240° 7 11
7 F → O Hex Map - F 60° 16 Space Strip - O 240° 2 3
8 O → H 16 Space Strip - O 120° Hex Map - H 300° 3 5
9 H → Jungle Hex Map - H 90° Ending - Jungle 300° 3 9


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