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Setup for 3 Player a Game of Quest for El Dorado

Generated on 10/1/2025 3:26:07 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4caab439f920464e9c540ba6bb652d92

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Player Setup

Player Color Starting Spot
Yellow 1 (Starting player)
Red 2
White 3
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 9 tiles + 5 blockades + tavern + 28 cave tokens in stacks of 4
Map Traverse Score: 491
Difficulty: Very Difficult
Map Difficulty Score: 862.0

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 7 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Yellow Player 2 - Red Player 3 - White Player Number V Jungle Blockade 5 G Sand Blockade 2 T Rubble Blockade 3 X Jungle Blockade 1 Q K D Rubble Blockade 6 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 5 300° (5x) 2 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - V 300° (5x) 73 37 6 22 3 1 0 1 0 4 0 0 0
4 Blockade - Sand Blockade 2 0° (0x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - G 300° (5x) 69 37 17 0 3 1 13 1 2 0 0 0 0
6 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - T 180° (3x) 75 37 6 6 3 2 9 1 0 10 0 0 0
8 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
9 Hex Map - X 0° (0x) 69 37 15 7 0 1 3 1 0 7 3 0 0
10 16 Space Strip - Q 240° (4x) 26 16 7 3 0 0 3 0 3 0 0 0 0
11 Hex Map - K 300° (5x) 62 37 33 1 0 0 1 2 0 0 0 0 0
12 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - D 240° (4x) 68 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Jungle 270° (5x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 60° (1x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 491 286 134
47%
53
19%
13
5%
7
2%
38
13%
7
2%
10
3%
21
7%
3
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Jungle Blockade 5 (203, -649) 300° (5x) on top -
3 Hex Map - V (318, -546) 300° (5x) 180°, 60° 73.0
4 Blockade - Sand Blockade 2 (767, -1064) 0° (0x) on top -
5 Hex Map - G (635, -1089) 300° (5x) 120° 69.0
6 Blockade - Rubble Blockade 3 (1160, -1192) 300° (5x) on top -
7 Hex Map - T (1275, -1089) 180° (3x) 120° 75.0
8 Blockade - Jungle Blockade 1 (1754, -1270) 300° (5x) on top -
9 Hex Map - X (1869, -1167) 0° (0x) 120° 69.0
10 16 Space Strip - Q (2165, -1676) 240° (4x) 180° 26.0
11 Hex Map - K (2104, -2187) 300° (5x) 240° 62.0
12 Blockade - Rubble Blockade 6 (2116, -2761) 60° (1x) on top -
13 Hex Map - D (1741, -2654) 240° (4x) 270° 68.0
14 Ending - Jungle (1371, -2654) 270° (5x) - -
15 Tavern - Rubble (618, -368) 60° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → V Starting - A 120° Hex Map - V 300° 1 2
2 V → G Hex Map - V 180° Hex Map - G 1 2
3 G → T Hex Map - G 120° Hex Map - T 300° 1 3
4 T → X Hex Map - T 120° Hex Map - X 300° 3 6
5 X → Q Hex Map - X 120° 16 Space Strip - Q 300° 1 3
6 Q → K 16 Space Strip - Q 180° Hex Map - K 3 7
7 K → D Hex Map - K 240° Hex Map - D 60° 3 6
8 V → Rubble Hex Map - V 60° Tavern - Rubble 240° 6 9
9 D → Jungle Hex Map - D 270° Ending - Jungle 120° 1 4


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