Show QR Code with a link to this game setup

Setup for 3 Player a Game of Quest for El Dorado

Generated on 11/16/2025 4:34:24 PM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4cf6b6e295d54d51b847d5214f4eacde

Like BoardGameHelpers.com? Maybe buy me a coffee or buy the microbadge Board Game Helpers Fan on BGG.

Login to save this setup to My Games

Player Setup

Player Color Starting Spot
Red 1 (Starting player)
White 2
Blue 3
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades
Map Traverse Score: 534
Difficulty: Very Difficult
Map Difficulty Score: 603.0

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Red Player 2 - White Player 3 - Blue Player Number I Jungle Blockade 1 L Sand Blockade 2 H Rubble Blockade 3 R M O C E Rubble Blockade 6 Water

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Jungle Blockade 1 300° (5x) 1 1 1 0 0 0 0 0 0 0 0 0 0
3 Hex Map - I 60° (1x) 80 37 17 6 5 1 6 1 1 0 0 0 0
4 Blockade - Sand Blockade 2 300° (5x) 1 1 0 0 0 0 1 0 0 0 0 0 0
5 Hex Map - L 300° (5x) 70 37 26 3 2 1 2 3 0 0 0 0 0
6 Blockade - Rubble Blockade 3 0° (0x) 1 1 0 0 0 0 0 0 1 0 0 0 0
7 Hex Map - H 0° (0x) 60 37 12 10 0 1 14 0 0 0 0 0 0
8 16 Space Strip - R 180° (3x) 33 16 6 0 3 0 6 1 0 0 0 0 0
9 Hex Map - M 0° (0x) 92 37 18 4 8 1 2 1 3 0 0 0 0
10 16 Space Strip - O 180° (3x) 38 16 3 2 3 0 4 0 4 0 0 0 0
11 Hex Map - C 300° (5x) 42 37 6 12 0 1 9 0 9 0 0 0 0
12 Blockade - Rubble Blockade 6 60° (1x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - E 120° (2x) 71 37 15 4 4 1 4 1 8 0 0 0 0
14 Ending - Water 210° (4x) 0 3 0 3 0 0 0 0 0 0 0 0 0
TOTALS: 534 298 130
44%
47
16%
26
9%
7
2%
53
18%
8
3%
27
9%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 Blockade - Jungle Blockade 1 (203, -649) 300° (5x) on top -
3 Hex Map - I (318, -546) 60° (1x) 120° 80.0
4 Blockade - Sand Blockade 2 (797, -727) 300° (5x) on top -
5 Hex Map - L (912, -624) 300° (5x) 180° 70.0
6 Blockade - Rubble Blockade 3 (1088, -1142) 0° (0x) on top -
7 Hex Map - H (956, -1167) 0° (0x) 180° 60.0
8 16 Space Strip - R (682, -1557) 180° (3x) 240° 33.0
9 Hex Map - M (179, -1713) 0° (0x) 240° 92.0
10 16 Space Strip - O (-232, -2025) 180° (3x) 240° 38.0
11 Hex Map - C (-689, -2259) 300° (5x) 240° 42.0
12 Blockade - Rubble Blockade 6 (-861, -2521) 60° (1x) on top -
13 Hex Map - E (-1236, -2414) 120° (2x) 210° 71.0
14 Ending - Water (-1421, -2736) 210° (4x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → I Starting - A 120° Hex Map - I 300° 1 2
2 I → L Hex Map - I 120° Hex Map - L 300° 3 4
3 L → H Hex Map - L 180° Hex Map - H 7 14
4 H → R Hex Map - H 180° 16 Space Strip - R 3 5
5 R → M 16 Space Strip - R 240° Hex Map - M 60° 1 5
6 M → O Hex Map - M 240° 16 Space Strip - O 60° 3 4
7 O → C 16 Space Strip - O 240° Hex Map - C 60° 4 6
8 C → E Hex Map - C 240° Hex Map - E 60° 5 6
9 E → Water Hex Map - E 210° Ending - Water 60° 3 6


Generated with v7.4.1