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Setup for 2-Player a Game of Quest for El Dorado

Generated on 7/6/2026 9:48:13 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4d0d79fb5d7f4bf6a45dde890f045a54

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Player Setup

Player Color Starting Spots
Blue 1 & 3 (Starting player)
White 2 & 4
Generate and render a Very Difficult map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 10 tiles + 4 blockades
Map Traverse Score: 504
Difficulty: Very Difficult
Map Difficulty Score: 296.9

14 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
A Player 1 - Blue Player 2 - White Player 3 - Blue Player 4 - White Player Number O H I Rubble Blockade 3 N Jungle Blockade 5 Q K E Jungle Blockade 1 D Rubble Blockade 6 Jungle

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 43 37 26 3 1 1 5 1 0 0 0 0 0
2 16 Space Strip - O 120° (2x) 38 16 3 2 3 0 4 0 4 0 0 0 0
3 Hex Map - H 240° (4x) 60 37 12 10 0 1 14 0 0 0 0 0 0
4 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
5 Hex Map - I 0° (0x) 80 37 17 6 5 1 6 1 1 0 0 0 0
6 Blockade - Jungle Blockade 5 0° (0x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - N 300° (5x) 49 37 18 9 0 0 10 0 0 0 0 0 0
8 16 Space Strip - Q 0° (0x) 26 16 7 3 0 0 3 0 3 0 0 0 0
9 Hex Map - K 240° (4x) 62 37 33 1 0 0 1 2 0 0 0 0 0
10 Blockade - Jungle Blockade 1 180° (3x) 1 1 1 0 0 0 0 0 0 0 0 0 0
11 Hex Map - E 0° (0x) 71 37 15 4 4 1 4 1 8 0 0 0 0
12 Blockade - Rubble Blockade 6 180° (3x) 2 1 0 0 0 0 0 0 1 0 0 0 0
13 Hex Map - D 300° (5x) 69 37 19 11 3 1 3 0 0 0 0 0 0
14 Ending - Jungle 30° (1x) 0 3 3 0 0 0 0 0 0 0 0 0 0
TOTALS: 504 298 155
52%
49
16%
16
5%
5
2%
50
17%
5
2%
18
6%
0
0%
0
0%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 43.0
2 16 Space Strip - O (338, -194) 120° (2x) 180° 38.0
3 Hex Map - H (128, -705) 240° (4x) 120° 60.0
4 Blockade - Rubble Blockade 3 (653, -808) 300° (5x) on top -
5 Hex Map - I (768, -705) 0° (0x) 180° 80.0
6 Blockade - Jungle Blockade 5 (944, -1223) 0° (0x) on top -
7 Hex Map - N (812, -1248) 300° (5x) 120° 49.0
8 16 Space Strip - Q (1310, -1404) 0° (0x) 60° 26.0
9 Hex Map - K (1811, -1250) 240° (4x) 62.0
10 Blockade - Jungle Blockade 1 (1990, -1232) 180° (3x) on top -
11 Hex Map - E (1858, -707) 0° (0x) 71.0
12 Blockade - Rubble Blockade 6 (2037, -689) 180° (3x) on top -
13 Hex Map - D (1905, -164) 300° (5x) 30° 69.0
14 Ending - Jungle (2090, 158) 30° (1x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → O Starting - A 120° 16 Space Strip - O 300° 8 10
2 O → H 16 Space Strip - O 180° Hex Map - H 3 7
3 H → I Hex Map - H 120° Hex Map - I 300° 1 2
4 I → N Hex Map - I 180° Hex Map - N 7 10
5 N → Q Hex Map - N 120° 16 Space Strip - Q 300° 4 6
6 Q → K 16 Space Strip - Q 60° Hex Map - K 240° 4 10
7 K → E Hex Map - K Hex Map - E 180° 5 6
8 E → D Hex Map - E Hex Map - D 180° 7 9
9 D → Jungle Hex Map - D 30° Ending - Jungle 240° 3 7


Generated with v11.2.8