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Setup for 4-Player a Game of Quest for El Dorado

Generated on 8/20/2026 1:28:36 AM EST
A direct link to this setup is https://www.BoardgameHelpers.com/QuestforElDorado/LoadGame.aspx?id=4d1616d765fc475e80867734bdfe2ec9

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Player Setup

Player Color Starting Spot
Red 1 (Starting player)
Yellow 2
Blue 3
White 4
Generate and render a map.

Map Name: Generated map

Source Name: Map Generator
Is Valid: Yes
Number of Tiles: 8 tiles + 6 blockades + tavern + 32 cave tokens in stacks of 4
Map Traverse Score: 450
Difficulty: Very Difficult
Map Difficulty Score: 265.5

15 Tiles Needed: (note, this is NOT the map order)
Map stats are listed below the map.
Stack 4 Cave Tokens on each of the 8 Cave Spaces on the map:
Cave Cave Cave Cave Cave Cave Cave Cave 
A Player 1 - Red Player 2 - Yellow Player 3 - Blue Player 4 - White Player Number T Rubble Blockade 3 V Jungle Blockade 1 C Jungle Blockade 5 F Rubble Blockade 6 W Sand Blockade 2 L Water Blockade 4 Jungle Rubble

Terrain Report

# Tile Name Rotation Traverse
Score
Number of
Spaces
Jungle
Spaces
Water
Spaces
Mountain
Spaces
Mountain w/ Cave
Spaces
Sand
Spaces
Base Camp
Spaces
Rubble
Spaces
Demon
Spaces
Demon w/ Tunnel
Spaces
Swamp
Spaces
Skulls
1 Starting - A 60° (1x) 42 37 26 3 1 1 5 1 0 0 0 0 0
2 Blockade - Rubble Blockade 3 300° (5x) 1 1 0 0 0 0 0 0 1 0 0 0 0
3 Hex Map - T 120° (2x) 75 37 6 6 3 2 9 1 0 10 0 0 0
4 Blockade - Jungle Blockade 1 240° (4x) 1 1 1 0 0 0 0 0 0 0 0 0 0
5 Hex Map - V 0° (0x) 73 37 6 22 3 1 0 1 0 4 0 0 0
6 Blockade - Jungle Blockade 5 240° (4x) 2 1 1 0 0 0 0 0 0 0 0 0 0
7 Hex Map - C 180° (3x) 41 37 6 12 0 1 9 0 9 0 0 0 0
8 Blockade - Rubble Blockade 6 240° (4x) 2 1 0 0 0 0 0 0 1 0 0 0 0
9 Hex Map - F 240° (4x) 69 37 12 8 3 1 3 2 8 0 0 0 0
10 Blockade - Sand Blockade 2 180° (3x) 1 1 0 0 0 0 1 0 0 0 0 0 0
11 Hex Map - W 0° (0x) 73 37 11 8 3 1 4 0 1 7 2 0 0
12 Blockade - Water Blockade 4 240° (4x) 1 1 0 1 0 0 0 0 0 0 0 0 0
13 Hex Map - L 0° (0x) 69 37 26 3 2 1 2 3 0 0 0 0 0
14 Ending - Jungle 90° (2x) 0 3 3 0 0 0 0 0 0 0 0 0 0
15 Tavern - Rubble 180° (3x) 3 3 0 0 0 0 0 0 3 0 0 0 0
TOTALS: 450 271 98
36%
63
23%
15
6%
8
3%
33
12%
8
3%
23
8%
21
8%
2
1%
0
0%
0
0%

Map Tile Report

# Tile Name Center
(start)
Rotation Rotated Tile
Connn. Angle
to Next
Tile
Traverse
Score
1 Starting - A (0, 0) 60° (1x) 120° 42.0
2 Blockade - Rubble Blockade 3 (433, -259) 300° (5x) on top -
3 Hex Map - T (548, -156) 120° (2x) 60°, 180° 75.0
4 Blockade - Jungle Blockade 1 (847, -150) 240° (4x) on top -
5 Hex Map - V (957, 233) 0° (0x) 60° 73.0
6 Blockade - Jungle Blockade 5 (1394, 5) 240° (4x) on top -
7 Hex Map - C (1504, 388) 180° (3x) 60° 41.0
8 Blockade - Rubble Blockade 6 (1803, 394) 240° (4x) on top -
9 Hex Map - F (1913, 777) 240° (4x) 69.0
10 Blockade - Sand Blockade 2 (2183, 795) 180° (3x) on top -
11 Hex Map - W (2051, 1320) 0° (0x) 60° 73.0
12 Blockade - Water Blockade 4 (2350, 1326) 240° (4x) on top -
13 Hex Map - L (2460, 1709) 0° (0x) 90° 69.0
14 Ending - Jungle (2830, 1709) 90° (2x) - -
15 Tavern - Rubble (548, -506) 180° (3x) - -

Connection Report

# Info From Tile Name From
Rotated Tile
Conn. Angle
To Tile Name To
Rotated Tile
Conn. Angle
Travel
Connections
Total
Levels
1 A → T Starting - A 120° Hex Map - T 300° 5 6
2 T → V Hex Map - T 60° Hex Map - V 240° 5 7
3 V → C Hex Map - V 60° Hex Map - C 240° 5 10
4 C → F Hex Map - C 60° Hex Map - F 240° 2 3
5 F → W Hex Map - F Hex Map - W 180° 5 8
6 W → L Hex Map - W 60° Hex Map - L 240° 5 9
7 T → Rubble Hex Map - T 180° Tavern - Rubble 4 7
8 L → Jungle Hex Map - L 90° Ending - Jungle 300° 3 8


Generated with v11.2.9